Developing and rolling out interactive technologies to meet real societal needs
Are you eager to develop pioneering interactive technologies, while also engaging with societal needs, customers and end users? Are you as excited about computer science, interactive systems or electrical engineering as you are about analysing human behaviour and exploring user contexts? Are you passionate about developing, presenting and rolling out technological solutions to fulfil the real needs and wants of people and society? Then our new two-year, English-taught Master’s programme Interaction Technology may be the right choice for you. You can start in September and February.
This unique programme will take you to the cutting edge of science and technology. You will immerse yourself in the technical disciplines you are most interested in, such as computer science or electrical engineering. At the same time you will develop broader knowledge and skills, preparing yourself for a role as either a researcher, a designer or an entrepreneur. Whichever you choose, you will be equipped to create exciting, meaningful interactive technology solutions that answer to the needs and wants of your target users.
This programme is also available as part of a Double Degree offered by the EIT Digital Master School programme in Human Computer Interaction and Design, which allows you to spend one year of the programme abroad at another university and earn a degree from the University of Twente and the partner university.
With the rise of new technologies, devices and forms of connectivity, we are seeing more and more intelligent, interactive systems capable of supporting and extending human activities. Think, for example, of multimodal, wearable interfaces and perceptual media. The traditional field of Human Computer Interaction has evolved into the far broader and deeper field of Interaction Technology. Rapid progress in combinations of electrical engineering and computer science are fuelling this development with innovations like smart sensors. This is why these are key technologies in our ITECH programme. The application domains for interactive technology are numerous and growing all the time. Some examples:
- Communication technology for global activities
- Social robots
- Ubiquitous Computing
- Virtual Reality (VR) and Augmented Reality (AR) applications
- Internet of Things (IoT) and Industrial Internet of Things (IIoT) solutions
- Healthcare solutions, telemedicine and e-mental health solutions
- Design of persuasive health technology systems
- Mobility and autonomous systems (for example, self-driving cars)
- Interactive learning environments
- Cybercrime science
- Fashion (wearable tech)
- Energy, sustainability
The ITECH Master’s programme answers to a growing demand for professionals who can recognize and act on opportunities in areas like those listed above. The programme will provide you with the necessary technological expertise as well as a creative, cross-disciplinary perspective and a solid understanding of human behaviour. This will enable you to create out-of-the-box solutions for impacting society. Building on our university’s unique High Tech Human Touch philosophy, you will learn how to link technical possibilities with real human needs and wants through research, design, storytelling and entrepreneurship.
The field of Interaction Technology is where man meets machine. This interaction calls for expertise in both technical development and human needs and behaviour. Our Master’s programme covers the whole spectrum. On the technology side, the programme includes in-depth courses in computer science and electrical engineering. On the human side, you will learn to analyse human behaviour and user contexts, but also develop your entrepreneurial, design and storytelling skills to ensure the best possible connection between your technological solution and the people or organizations you are targeting. Depending on your personal preferences, this programme prepares you for a future as a designer, entrepreneur, a researcher or even combinations thereof.