HMI participates in a large number of national and international research projects. The overview below first contains the ongoing projects; past projects can be found below.
Council of Coaches
In Council of Coaches, multiple virtual coaches form a personal council that supports the user in their health and well-being. Individual coaches have their own area of expertise, personality, and style of coaching. Join a council meeting! Give the council your thoughts, or listen and observe how the individual coaches exchange their views on your health behavior. Take what you’ve learned into your daily life, and if the need arises, contact any of the coaches anytime, anywhere.
SQUIRREL is an autonomous robot designed to interact in collaborative tasks with multiple children in unstructured domestic settings. The user interaction takes place in crowded environments in terms of objects, but also in terms of children that can be expected to act in rather unstructured and unforeseeable ways. The Squirrel robot engages socially to support collaborative tasks. It detects and responds to children's emotional states and it exhibits cooperative nonverbal behavior.
IUALL is part of the Dutch national COMMIT/ project. IUALL aims to improve intelligent interactive systems – endowing them with social intelligence – as well as the process of designing socially intelligent systems by establishing guidelines on ...
TERESA is a telepresence robot that allows elderly to visit social activities from a distance, if they cannot do so in person. With the consortium, we developed autonomous socially intelligent behaviors for the robot, allowing the visitor to focus on their friends.
AIRplay is a gaming environment to support physical (re-)conditioning and self-management of asthma among children in a fun manner. The challenge is to combine such biomedical sensing and smart coaching, innovative gaming strategies, and an interactive playground so that children become more adherent to their medication, feel ...
The R3D3 project aims at investigating situated natural language dialogue systems that combine limited natural language understanding with the understanding of the nonverbal behaviour of the users in a real-life context.