Game Research for Training and Entertainment
Project Manager: Prof. dr. ir. Anton Nijholt
Faculty of Electrical Engineering, Mathematics and Computer Science - EEMCS
Project website: GATE-site at HMI
The realms of gaming and simulation have become rapidly important for work and leisure, innovation, business and economics, law and ownership, entertainment, ethics, family life and education, and last but not least for professional training and education. The Netherlands have the potential to play an important role in this knowledge-intensive field, but urgent action is required to obtain this position. For this purpose the potential synergy between the research community, schools of art and industry must be further exploited.
The GATE project fills in this need and aims to set up the leading edge research center in Europe (and world-wide) that advances the state-of-the-art in gaming and simulation with strong ties to production companies and users of gaming and simulation. The goal of the center is to create technology for highly effective entertainment, learning and training experiences. Utrecht University, the Utrecht School of the Arts and TNO will combine their creative talents and unique professional skills in the fields of computer science, information science, psychology, liberal arts and game design. The center will become the focal point of game related research in the Netherlands. Associated research and industrial partners, in particular in the University of Twente, Delft University of Technology, the Waag Society, Thales, and Nederland BreedbandLand, will collaborate with the center with complementary expertise and the creation of innovative pilot applications. Other companies will be involved through knowledge transfer projects in which joint development teams will make knowledge
directly accessible to industry.
A research program has been defined that will enable the future generation of gaming and simulation applications, dealing with modeling and simulation, character behavior, innovative userinterface concepts, adaptive game play, and effective learning methodology. Three innovative pilots have been defined in the public domains education, healthcare, and safety.
Project duration: 2007-september 2011
Project budget: 19 M-€ / 10 M-€ funding
Number of person/years:
Project Coordinator: Universiteit Utrecht
Participants: Universiteit Utrecht, Hogeschool voor de Kunsten Utrecht, TNO. Associated research partners: TU Delft, UT/CTIT. Associated organizations and companies: Waag Society, Nederland BreedbandLand, Thales. Companies in knowledge transfer projects: CycloMedia, Guerilla, Noldus.
Project budget CTIT: 1.179 k-€ / 500 k-€ funding
Number of person/years CTIT: 2 fte / year
Involved groups: Human Media Interaction (HMI)