UTDesignLabProjects overviewConnecting Worlds for a Better Future

Connecting Worlds for a Better Future

CONNECTING WORLDS FOR A BETTER FUTURE | reflecting on the past and present to create possible futures

Project overview

This project was mainly part of a bigger project: Dutch Design Week 2022. The overall intention was to visualise and experience how to use the past and present to create a future that you want to live in, together with people around you with different values and disciplines. 

  • In short
    • Full name: Connecting Worlds for a Better Future
    • Duration: April 2022 - June 2023
    • Funding: University of Twente
    • Status: Project Closed
  • How it started

    Project manager Kris reached out to concept developer Jamila to write a narrative for the UT. The next idea was to create a meeting point that would be at the exhibition of the UT at Dutch Design Week, at the Ketelhuisplein. Additionally, the idea was to give visitors something meaningful to keep and play with after the Dutch Design Week.

    The combination became an interactive story or a narrative experience, used during and after the Dutch Design Week.

  • Objectives
    The goals for this project
    • Empower visitors and show them that they can contribute to solving societal challenges in collaboration with people and organisations that presented their research and concepts at Dutch Design Week.
    • Show people the essence of Responsible Futuring
    • Make visitors active change makers
  • From process to realisation

    The challenge was the fact that UT was involved in various programmes at Dutch Design Week, with various target groups and stories. DesignLab was involved in the programmes of Embassy of Health, 4TU Design United, and Drive-Click NL. They all had their own story. And Dutch Design Week had their own theme as well ('Get Set'). How to connect them all? She figured the best way to do is to make sure that the visitors take centre stage, when telling the story near this meeting point.

    DreamTeamers were able to sign up to design and build the 'lightbox', a visual translation of the narrative, that would stand outside and serve as a starting point for visiting communities. In the preparation phase it became clear that having students in a team with different study backgrounds and mindsets can be very challenging. The skills were there, but how to solve unforeseen design challenges? How to schedule your part when others need to do something else first? And how to combine it with your studies? Nevertheless, because of this awesome and focused team, the first product was finished before it needed to be transported to Eindhoven.

    The last part of the narrative ('Unite to define the future that is now') was the most difficult part: It is clear that we should work together to define those futures that we want to live in, but how to do this? And why explain if you can teach it by playing together? A second product was on the drawing table. Aside from Dutch Design Week, a team at DesignLab was developing the Responsible Futuring approach. Together with researcher Julieta Matos Castańo, Jamila built upon the conditions of a card game, which summarises the essence of, and introduces people to, Responsible Futuring. 

  • Results
    Narrative visualised

    The DreamTeam created an interactive installation that served as a starting point at Dutch Design Week (DDW). Goal: to encourage the visitors not just to look at possible solutions for societal challenges, but to be critical, contribute and take action. After DDW, it was also presented to workshop participants at DesignLab and during the Open House of the university.

    Learning by playing

    The card game explained the last part of the narrative. It helped players to think about new futures, how to make them desirable and analyse which actors come in to play. It was played inside the EDUBox (next to the 'lightbox) and during a workshop of 4TU. Design United.

    Impact after DDW

    The game was made in a way that it could be used at all times. So after DDW, it was played during Girls Day, with advisors of the municipality of Enschede, the Open Days at UT, as part of the Transdisciplinary Master-Insert 'Shaping Responsible Futures' and during a tosti talk

    In the DesignLab facility

    A selection of stories was wonderfully painted by Kim Hovestad. DreamTeam family member Dominique Jansen narrated these stories. Part of the DesignLab Museum.

  • Bonus content
    • 'Lightbox' in progress

    • Play the card game!

      The card game is now part of the open access Responsible Futuring toolbox. 

Collaboration partners