UTDesignLabProjects overviewConnecting Worlds for a Better Future

Connecting Worlds for a Better Future

CONNECTING WORLDS FOR A BETTER FUTURE | reflecting on the past and present to create possible futures

Goals of the project

PROJECT DETAILS

Funded by: University of Twente
Budget: [Not specified]
Role of DesignLab: Community/stakeholder-manager; Research, Workshops/training; Other [Narrative development, Prototyping, Public engagement]

TIMELINE

BACKGROUND & DESCRIPTION:

This project was part of Dutch Design Week (DDW) 2022. It aimed to help visitors reflect on the past and present to actively shape desirable futures, together with people from different disciplines and values. DesignLab contributed to multiple Dutch Design Week programmes, including the Embassy of Health, 4TU Design United, and Drive-Click NL, each with their own storylines.

To unify these narratives, an interactive lightbox installation was created—designed and built by the DreamTeam—which served as a meeting point and narrative experience at DDW. It invited visitors to take center stage in shaping the future.

The second major component was a card game, co-developed with researcher Julieta Matos Castaño, that introduced and taught the Responsible Futuring approach through play. This game became part of DesignLab’s open-access Responsible Futuring toolbox and continued to be used in many post-DDW activities including Girls Day, Open House, Transdisciplinary Master-Insert, and workshops.

A selection of stories from the project were illustrated and narrated as part of the DesignLab Museum.

CONSORTIUM:


  • Narrative visualised

    The DreamTeam created an interactive installation that served as a starting point at Dutch Design Week (DDW). Goal: to encourage the visitors not just to look at possible solutions for societal challenges, but to be critical, contribute and take action. After DDW, it was also presented to workshop participants at DesignLab and during the Open House of the university.

    Learning by playing

    The card game explained the last part of the narrative. It helped players to think about new futures, how to make them desirable and analyse which actors come in to play. It was played inside the EDUBox (next to the 'lightbox) and during a workshop of 4TU. Design United.

    Impact after DDW

    The game was made in a way that it could be used at all times. So after DDW, it was played during Girls Day, with advisors of the municipality of Enschede, the Open Days at UT, as part of the Transdisciplinary Master-Insert 'Shaping Responsible Futures' and during a tosti talk

    In the DesignLab facility

    A selection of stories was wonderfully painted by Kim Hovestad. DreamTeam family member Dominique Jansen narrated these stories. Part of the DesignLab Museum.

    • The card game is now part of the open access Responsible Futuring toolbox. 

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