UTDesignLabResponsible FuturingToolbox 1.01 - Connecting worlds for a better future

Off the shelf

Celebrate co-speculation! By you and the crew

connecting worlds for a better future

  • Goal: Reflect on the past and present to create possible futures
  • When: Can be played from start to finish at all times
  • People: By individuals or in groups (2-3 people)
  • Duration: 30-40 mins


Introduction

This game is part of the eponymous narrative 'Connecting worlds for a better future', the mindset of the UT experience at the Dutch Design Week 2022. Visitors were asked to think about the past, present and future. Experience from the past is something that we all carry throughout our lives. You could be a designer, researcher, or someone's mother, a musician, a hairdresser. But we all deal with the challenges we are facing in the present. Be confident that you can contribute to solutions by bringing your perspectives and competencies. We all need each other, but how to take the next step? This game helps you to spark your imagination, think about who you would need for your scenario and reflect on the new insights that you have gained.

How it works

  1. Pick a technology card
  2. Pick a location card
  3. Pick an SDG card
  4. Grab the role card. Write down who you are in everyday life. Are you a designer, researcher, teacher, parent, child? A hairdresser, plumber, veterinarian, mascot? Whatever you feel most comfortable with!
  5. Grab the Values booklet. Write down or mark your two most important values
  6. Group the input (step 1 to 5) and use the letter sheet to write down the following:
Interesting fact

Every card with a coloured circle contains references to projects from students and design researchers at University of Twente, showcased during the Dutch Design Week in 2022. Learn more at utwente.nl/ddw.

Please note: These cards have the same value as the 'plain' input cards.

Output

A story about the future. A lot of people from different backgrounds have already played this game: from Dutch Design Week visitors to researchers, from children to advisers of a municipality, and so on. Read their stories in the Future Stories repository!

Download(s)

Reference(s)

Adaptation of the storytelling game that was part of the research project 'Designing for controversies in Responsible Smart Cities'. This card game about Responsible Cities is based upon the game 'Thing from the future' (Candy and Watson, 2014; Situation Lab, 2015).

Next step(s)

Share your story with us and it might be added it to our Future Stories repository!

Overview

Other 'Off the shelf' tools (coming soon)