Students are always welcome at the BMS lab
Whether you need space to work on your research or thesis, would like some advice on the technology we offer or need additional help, the team at the BMS Lab can help you. The BMS Lab provides students with several services and resources, ranging from help with development to borrowing equipment. Keep in mind that only if having a project registered, students can book and use the equipment from the BMS Lab. You can borrow studying equipment such as streaming kits and reMarkable2 without project registration.
Before booking the equipment, please familiarise yourself with the terms and conditions of the BMS Lab for lending equipment. In addition, please read the instructions on the booking page carefully. Note that the reservation is not finalised until you receive a confirmation email. It takes us about five days to review the submission.
Studying equipment
Students of the BMS faculty can borrow select items of equipment which are aimed at facilitating their studying without registering projects. At the BMS Lab, you may borrow E-ink tablets or kits to record and stream online classes or presentations. You may borrow the equipment for 90 days with the opportunity to extend the period for one quarter. All you will need is to be a BMS faculty-student and a valid project number.
Education
Besides offering studying equipment, as a student, the BMS Lab can support your study in several ways. You may participate in some of the minors which are created in collaboration and the BMS Lab, for example, the new Introduction to Neuroscience for Business and Society, as well as the Circular Economy Transition, Serious Gaming minors. Furthermore, the BMS Lab can be used for course activities, such as case studies for companies, for which equipment is needed.
Research
To use the BMS Lab for your research, you need an origial project, project registration (and ethical approval) and a consultation with the teacher in charge to use the lab. On the bottom of the page, an overview is provided of student theses that have been done at the BMS Lab that you can check for inspiration. For your research project, the BMS Lab offers development support for up to 80 hours, as well as data storage and processing services to ensure you are compliant with UT protocols for data handling. Keep in mind that when using the lab, you will need to adhere to our and also the BMS faculty & UT's policies and condition. For some of the equipment available, we have created tutorials on our Canvas page. The tutorials can help you quickly learn how to use the specific technology you need.
Student Theses
- 2024
Programme: Psychology, MSc:
Erber, Julie (2024) “It’s better to be alone than in bad company” – Is it? : Virtual reality comparison of solo and paired burglars.
Boyko, Anna (2024) An Approach to Adapting Automated Vehicle Behaviour to Real-Time User Trust : A Driving Simulator Study.
Behrens, Jan (2024) Queer Minority Stress and Resilience in everyday life: An ecological momentary assessment study.
Bontioti, Antonia (2024) The Impact of Sustainability Beliefs and Color Perception on Consumption Behavior in a Virtual Supermarket.
Heine, Fenja (2024) Investigating Cognitive Load in Cyclists while Navigating in Traffic through fNIRS.
Kvalsvik, Ingvild (2024) The role of uncanny robot faces for attention and likeability in a gaze-leading study.
Lakomski, Victoria (2024) A Multimodal Brain and Body Imaging Study: Examining the role of Theta Oscillations during Motor Sequence Learning.
Sauer, Jonah (2024) Evaluating a New Virtual Reality Environments` Effectiveness for Suicide Negotiation Training Performance Evaluation.
Siera, Luca Marie (2024) The Role of a Body-Worn Camera During Art Viewing : A Pilot Study on Students Navigating Meaning in Art-Based Learning.
Tonini, Leandro (2024) “Talk to me, Hal” : A Study of Player Experience and Interaction in a Voice Interaction VR Game Featuring AI-driven Non-player Characters.
Haccou, Gina L. (2024) Polarity Effects of HD-tDCS in a Gaming Setting: Investigating the Effect of Cathodal and Anodal Stimulation in a Visuospatial Working-Memory Task.
Nau, Nick (2024) How Stimulation Timing Affects Game Performance : A Study of High-Definition Transcranial Direct Current Stimulation on Visuospatial Working Memory.
PROGRAMME: PSYCHOLOGY, bSC:
Aydin, M. (2024) Task Switching in the Eriksen Flanker Task : Insights into Response Competition and Cognitive Control Mechanisms.
Bittner, Yannis (2024) The Influence of Cognitive Load on the Recollection of Information on Websites.
Degner, Sophie-Charlotte (2024) RadiantLife : Exploring Usability Aspects of a Cognitive Bias Modification App Promoting Mental Health.
Dignath, L.J. (2024) Exploring the Effects of (Multiple) Errors on the Willingness to Provide Information in Suspect Interviews.
Döhrmann, Leonie (2024) The Relationship Between Electrodermal Activity, Pulse Rate Variability, and Positive vs. Negative Emotions in Young Adults : An Experience Sampling Method Study.
Erdogan, Can (2024) Website Navigation Structures: Eliciting Mental Models of Dutch Municipality Websites using Card Sorting Test.
Huntjens, I.C.W. (2024) Exploring the Dynamics of Emotions: Combining the Experience Sampling Method With Continuous Physiological Data.
Hohlfeld, Nico M. (2024) Examining the Influence of Informative Podcasts About Sleep Health on the Development of Sleep Hygiene Behaviour in Young Adults: A Randomised Controlled Trial.
Hof, Malte (2024) The Role of Posture Learning in Chords with Two Experienced Hands.
Uhlke, V.C. (2024) Exploring How Self-Monitoring Influences the Effects of Listening to Sleep Meditations to Improve Sleep Quality and Adherence.
Erlich, J. (2024) The Influence of Virtual Environments on the Experience of Awe.
Meijer, Mette (2024) Pilot Study of a Mobile Cognitive Bias Modification : The Personalised IVY App.
Mirferdows, Daria (2024) The Effect of Psychoeducation on Perceived Stress and Well-being in Connection to Stress-Measuring Wearables.
Mooiweer, T.J.M. (2024) "The Image Should be Based on the Story, the Story not on the Image" : Moderating the Use of Generative AI for the Promotion of Meaning-Making.
Nagra, Tijani (2024) An Explorative Study of the Experience of Connectedness and Well-Being in the Immersive VR-experience Elele.
Oostrum, J.M. van (2024) Exploring the Impact of Wearable Devices on Perceived Stress and Health Anxiety: A Mixed-Methods Approach.
Pannermayr, J.V.R. (2024) Exploring the impact of theta activity in Motor Sequence Learning in a mobile EEG Dance Sequence Task.
Pohl, V.P. (2024) Enhancing App Content and Cognitive Bias Modification Techniques to Support Students Dealing with Stress for an Experience Sampling App.
Saciri, Yasmin (2024) Examining the Effects of Prior Procedural Information on Measures of Anxiety in Autistic Individuals in the Investigative Interview.
Spierenburg, S.C. (2024) Exploring the Relationship Between Sedentary Behaviour and Meaning in Life in Young Adults : A Daily Diary Study With Continuous Physiological Data.
Vulink, Carmen (2024) The Effects of Instruction on At-Home Use of the Virtual Reality Environment 'Walk in Nature'.
Völkening, J.B. (2024) Exploring the Relaxation Effect of Green vs Blue Nature Environments in Virtual Reality in a Student Sample.
Wessels, H. (2024) Train, Watch, Play : Effects of Observational Learning on Gameplay Performance.
Förster, Hannah (2024) The Effect of Valence and Veracity on Facial Mimicry.
Hardt, Julius (2024) Task Switching in the Simon Task
Hernandez, A.A. (2024) Virtual Reality Nature and Spirituality : A Gateway to Awe.
Kaiser, Markus (2024) The Effect of Exposure to VR-Nature on Feelings of Awe : A Comparison Between Blue and Green Nature Environments.
Ligtenberg, B.J. (2024) Clinicians on incorporating VR exercises in CBT coping skills for individuals with substance use disorders and intellectual disabilities: a qualitative study.
Menkhaus, Milan Karam (2024) Awe and Well-Being: The Role of Nature Connectedness in Enhancing Student Well-Being through Virtual Reality Nature.
Meyer, Emmett Louis (2024) How Does the Content of a Lie Affect How Lies and Liars Are Perceived?
PROGRAMME: SOCIAL SCIENCES AND HUMANTIES EDUCATION, MSC:
Hulleman, Yidne (2024) Strategy unfolding within marketing agencies : Navigating the digital realm.
PROGRAMME: EDUCATIONAL SCIENCE AND TECHNOLOGY, MSC:
Lorenzo Cervera, Silvana (2024) The Relationship Between Situational Awareness and Attention Networks of Roller Operators in Virtual Reality.
Weiß, Zoe-Noelle (2024) From Attitudes to Actions : Assessing Teachers' Perceptions of Critical Media Literacy Instruction.
Kamphuis, Sophie (2024) Teachers’ Interpretation of Observed (Non)verbal Student Cues to Monitor Student Progress and Enhance Differentiated Mathematics Instructions.
Huizing, D. (2024) Aligning intentions with experiences : enhancing student engagement in a Dutch secondary school.
Hilderink, A.A. (2024) Measuring the Local Viability of Science and Technology Lesson Series.
PROGRAMME: BUSINESS ADMINISTRATION, MSC:
Doeschotte, Nickey (2024) Unraveling the positive relationship between employee engagement and turnover intentions: An exploration within two call centre departments of a Dutch telecom organisation.
Feddema, J.B. (2024) The Role of Professional Service Networks in Ensuring Compliance with the CSRD in the Netherlands.
Fleiter, G. (2024) Addressing Vision Challenges within the Lean Startup Approach : A Qualitative Study of Startups.
Hengstman, N. (2024) Influencing factors within SBIR-based innovation research in public institutions.
Perluka, B.Y. (2024) Reliable procurement cost estimation methodologies: A case study in complex environments
Pluim, E. (2024) Digitalization at a Family Business in the Financial-Services Industry : A Case Study.
Rorink, Giulia (2024) Creating Capabilities to Leverage External Data to Match Supply and Demand: a multiple case study.
Scheffer, J.M.M. (2024) Assessing the maturity of innovation platforms : A conceptual maturity model and a case study of TIP.
Schloms, P. (2024) Indirect purchasing and supplier satisfaction : How can operative excellence be a facilitator to improve the buyer-supplier relationship?
Sikosek, R.L. (2024) The support of Regional Entrepreneurial Actors (REAs) for Innovative Knowledge-Intensive Enterprises (KIEs).
Stokman, B.A. (2024) Signposting Customer Experiences : Exploring the Influence of Nudging in B2B Engagements.
Zerrou, Anass (2024) Sustainability and Customer Experience: Allies or Rivals in Business?
- 2023
Programme Communication Science:
- Pott, M.W. (2023) Designing the health data communication in menstruation tracking applications : users’ challenges and the role of design in the visualization of health data.
- Kammerer, Andreas Markus (2023) Treating Anxiety Disorders with VR-based Exposure Therapy- A Scoping Review.
Programme Educational Science and Technology:
- Maharani, Asri (2023) The Relationship Between Personality Traits and Task Performance as a Function of Complexity.
- Raestrup, I.J.M. (2023) Complementing German vocational training with VR training : investigating the effect of time pressure and stress on situation awareness and performance of construction trainees
- Stamenkovic, M. (2023) The impact of virtual audience engagement on presentation performance through affective experience : results from a virtual reality experiment.
Programme Psychology:
- Kowalski, Melina Marie (2023) Adapting Automated Vehicle Behavior : Algorithm Development and Driving Simulator Study.
- Limmer, Leonard (2023) The scleral-facial Mismatch Hypothesis: The Role of a white Sclera in the Evolution of the Uncanny Valley Effect.
- Harjana, Nesya Laviza Putri (2023) Initial Validation of the Balloon Analogue Risk Task (BART) in Virtual Reality.
- Renes, D.L. (2023) Exploring Co-offending in Residential Burglary through Virtual Reality : A Novel Approach.
- Schmidt, J. (2023) VR-aided Victim-Offender Mediation : How Immersion in a VR Encounter Predicts Offenders' Willingness to Apologize to their Victims.
- Thoss, L.M. (2023) Factors influencing sense of presence in a virtual reality intervention targeting Obsessive-Compulsive Disorder.
- Kammerer, Andreas Markus (2023) Treating Anxiety Disorders with VR-based Exposure Therapy- A Scoping Review.
- Bonekamp, Felix (2023) “Let’s take the TV!” The effect of leadership emergence on the outcome of a virtual burglary.
- Jongmans, I.G.M. (2023) YLab Validation Study : Measuring Stress.
- Link, V.M. (2023) 360° view of nature: virtual reality 3D nature environments versus 360° nature videos and their effects on positive and negative affect levels, sense of presence, and nature connectedness in university students.
- Albermann, L. (2023) The Role of Social Support in the Experience of Personal Growth following Daily Stressors : An Experience Sampling Study.
- Dimitrova, Snezha (2023) Using software to aid vocabulary delays via audio stories - A Usability Test.
- Junge, Tim (2023) The relationship over time between fatigue and subjective well-being in people with Long COVID using Experience Sampling.
- Halle, Roos ter (2023) Exploring the effect of self-monitoring of grief reactions in recently bereaved people on depression by means of experience sampling methodology : a randomized controlled trial.
- Haccou, G.L. (2023) Does the Response Format Matter? : The Effects of VAS versus Likert Scales on Positive Affect Dynamics in Experience Sampling Questionnaires.
- Haase, Lorena (2023) Endpoint-Only-Labelling versus Full-Labelling : The Effect of Scale Design on ESM Measures.
- Karelse, E.M.A.J. (2023) Dancing with your Hands and Feet : Differences in Sequence Representations Between Effectors.
- Anickova, Serafima (2023) Promoting Social Connectedness in International University Students by Using Storytelling and Virtual Nature.
- Barbaros, Victoria (2023) Exploring Momentary Mental Resilience and State Emotional Regulation Strategies in Daily Life Using Experience Sampling Method.
- Pollmann, N. (2023) Resilience and reappraisal as coping strategies for stressful events : an experience sampling study.
Programme Public Administration:
- 2022
Programme: International Business Administration
- Aatil, Dalil (2022) Furhat Travelling the World : How Cultural Background Predicts Preference of Receiving Feedback from Social Robots.
- Perde, Daria (2022) Not so difficult? Studying the relationship between task complexity and preference for feedback from social robots.
Programme: Psychology
- Wischmann, Mara (2022) An Experience Sampling Study on Self-Compassion and Loneliness in Daily Life.
- Pertenbreiter, Marcel (2022) Experience in Flexible Bronchoscopy: Exploring the Motor Skill Performance of Novices, Intermediates, and Experts.
Programme: Public Administration
- Bruggeman, T.G.F. (2022) Integriteitsbeschuldigingen onder de loep : Een onderzoek naar de realiteit achter integriteitsbeschuldigingen in het lokaal bestuur.
- Gerritsen, C.M. (2022) An adaptive regional energy transition policy framework : to optimize the adaptiveness of the energy transition governance in the context of the Regional Energy Strategy.
- Westenberg, L.H.C. (2022) Predictive policing: The impact of crime forecasting technology on the performance of the Dutch police force.
- 2021
Programme: Creative Technology
- Waardenburg, F.H. (2021) Mirror therapy in virtual reality by a brain-computer interface for amputees experiencing phantom limb pain.
Programme: Educational Science and Technology
- Docter, M.S. (2021) Feeling Home Already? A Diary Study among Newcomers in STEM about the Effects of Interactions on Organisational Belonging, and how this Differs for Gender.
- Kattenberg, K.B. (2021) Supporting nurses’ daily self-regulated learning behaviour via an online micro-intervention.
Programme: Psychology
- 2020
Programme: Creative Technology
- Berg, S.H.M.P. van den (2020) Co-designing a self-compassion application for newly diagnosed cancer patients with a focus on sustained use.
Programme: Psychology
- Adam, J.T. (2020) How the company of others and being alone affect feelings of loneliness and gratitude : an experience sampling study.
- Böggemann, Max (2020) The Association between Self-Compassion and Perceived Stress on the Within-Person and Between-Person Level.
- Friedrichs, P.A.M. (2020) An experience sampling study into stress and the presence of friends.
- Gütges, I.D. (2020) Loneliness in the daily lives of university students : an experience sampling study exploring the role of social context and trait measures of loneliness and self-compassion.
- Tiede, T. (2020) How did I feel? Recalling reported core affect in light of its fluctuation, the present state, and individual degrees of neuroticism.
- Wallisch-Prinz, L. (2020) Measuring feelings of self-compassion and stress in daily life : an experience sampling study.
- Watermann, Lara (2020) How the social context affects self-compassion and its association with stress – an experience sampling study.
- Wellinger, Felizia Leonie (2020) The association between gratitude and stress in a daily context : an experience sampling study.
- 2019
Programme: Health Sciences
- da Silva, Marcia Cristina (2019) A mobile app-based intervention for self-control(Hands-ON): usability and feasibility evaluations.
Programme: Psychology
- Ahlemeyer, Jan-Luca (2019) An experience sampling study into intra-individual correlations between bodily signals and experienced feelings.
- Cordts, Florian (2019) Exploration of Video-On-Demand Watching Behaviour on YouTube and PS-ODVSP : an experience sampling study with regard to intentionality.
- Hoppe, Wiebke (2019) Measuring Feelings of Anxiety and Depression in Daily Life – An Experience Sampling Study.
- Sundermann, Josefine (2019) Assessing Predictors and Consequences of Video-on-Demand Streaming Behaviour : An Experience Sampling Study.