Project workpackages and results

THE CAPIRE PROJECT CONSISTS OF FIVE WORK PACKAGES WITH THEIR RESPECTIVE OUTPUTS

WP 1: PROJECT MANAGEMENT

The project leader will ensure proper budget control and time management using a Gantt chart, which will be continuously updated throughout the project. A Budget sheet shows how the budget is structured per WP, activity and partner. During a monthly Zoom meeting of the coordinators of the partner universities (the first contact persons) the progress in achieving the outputs is evaluated and if necessary, additional measures are decided. The other project partners will regularly (every 3 months) report to Universiteit Twente a progress summary on whether the progress aligns with the project timeline and budget.

The goal of the project management is to realise the outputs of the other work packages within the timeframe (3 years) and the budget of the project.

 WP 2: THEORETICAL AND PRACTICAL FRAMEWORK

The objective is to carry out a systematic literature review of the scientific and other publications that deal with the tool (the Culture Simulator), the development it has undergone in the last 50 years, and the various practical and theoretical approaches that were chosen. In short, this research is to acquire up-to-date comprehensive knowledge of the tool in order to establish the optimal model for the Culture Simulators that we are going to build. It is important to determine the optimal model, so that a uniform and high-quality training tool can be built.

WP2 should result in the following outputs:

WP2: THEORETICAL AND PRACTICAL FRAMEWORK

Coming soon

WP 3: CONSTRUCTING THE DIGITAL INFRASTRUCTURE

The objective of this Work Package is the construction of the digital infrastructure for the Culture Simulator in which later the cases for the Simulators can be loaded. That means creating the software for a user-friendly, trouble-free functioning and attractive online training tool. This WP starts with a programme of requirements to be established after discussion with specialists. Next a competent developer (inside or outside the university) must be selected. After this, the construction of a practical digital tool by the developers must be supervised, closely following and evaluating all the intermediary and final stages.

WP3 should result in the following outputs:

WP3: CONSTRUCTING THE DIGITAL INFRASTRUCTURE

Coming soon

WP 4: WRITING THE CULTURE SIMULATORS

The core of this WP is to create the content of the Culture Simulators: to write the cases, the interpretations, the comments, and to explain the deeper cultural background. The cases are to be based on real-life situations on the work floor. So, the WP starts with interviewing expatriates about their experiences abroad and their stories will be used to write cases. The cases and the interpretations that are written are discussed with the partner whose culture is involved. The draft Simulators are tested by the partners on their students.

WP4 should result in the following outputs:

WP4: WRITING THE CULTURAL SIMULATORS

Coming soon

WP 5: VALIDATION AND FINALISING

The Culture Sensitisers are extensively tested with the real target group, students in higher education, to hear their comments and in order to detect mistakes, bugs, potential confusions and other irregularities that stand in the way of a smooth usage. Also, we want to test whether users improve their score when doing a Culture Sensitiser for the second or third time. The testing will take place both in and outside the partner universities. In each country a number of intercultural teachers outside the university are contacted and invited to the Learning, Training and Teaching Activity (LTTA). After this they are asked to test the Culture Simulators with their students. Their experiences and feedback will be used to finalise the tools. After translating the English version into the other five languages they can be definitively released to the public.

WP5: VALIDATION AND FINALISING

Coming soon