On the 24th and 25th of September 2020, the PERSIST group joined the European Conference on Games Based Learning 2020 (ECGBL 2020) conference to present their paper titled: “Opportunities for Gamified Learning in Purchasing and Supply Management Education.” This work is the outcome of the first intellectual outcome (IO1) of the PERSIST project.
The paper addresses the use of gamification within purchasing and supply management (PSM) education based on a literature study. Within the study, the following three research questions were addressed:
RQ1 – How has gamification been used in PSM education?
RQ2 – What are the underlying characteristics, principles and techniques and the processes and stages of implementation of gamified education?
RQ3 – How can these findings inform the development of gamified learning in PSM education?
The findings summarise gamification principles and techniques with relevant sources within the PSM field. Also, two game suggestions within PSM have been developed, which could be used to educate future purchasing professionals. Details on the research findings can be found in the first white paper of the PERSIST project or the ECGBL 2020 conference proceeding.
The European Conference on Games Based Learning was established 15 years ago. It has been held in Austria, Scotland, Spain, Portugal, Germany, Greece, Norway and France to mention only some of the countries that have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.