See Study Programme

Study Programme 3rd Year


Semester 1: Minor space

During the first semester, students can choose from various options at the University of Twente or they can go abroad. More information about the minor space and the possibilities for its content can be found at the UT minor site or in this flowchart.  Note that a student must have obtained 90ECs (i.e. 6 modules) of their 1st and 2nd year CreaTe program to be allowed to start with the courses in the minor space.

Semester 2: graduation semester

The graduation semester is the last semester of the Creative Technology program. It consists of two modules: Real World Perspective (M11) and We CreaTe Impact (M12). Both modules share the Graduation Project (GP) - an individually executed design project, with a context and goal preferably set by an external party - as a component. However, the size of this component is significantly different: 4 EC in the first module vs 13 EC in the second module.

  • The Real World Perspective module aims to (further) develop the student’s academic skills, mandatory to execute their Graduation Project. These skills allow a student to reflect from an external perspective (e.g. ethical, societal, environmental, economic) on the potential outcome of their work (e.g. Graduation Project) in a verbal, textual and (optional) visual manner.
  • In the We CreaTe Impact module, the second phase of the GP will be executed; including ideation, specification, realisation, evaluation and reporting. Additionally, the draft reflection report (see Reflection Module 11) will be completed based on new insights gained during the execution of the GP.

Successful completion of their GP within the graduation semester is proof that they are able to work as a Creative Technologist at an academic bachelor level. They have ideas about potential success factors of technological innovations and are able to critically reflect on these innovations from human, societal, ethical, international and sustainable perspectives. 

  • Real World Challenge (5EC)

    Real World Challenges deal with success factors for the introduction of technology. They study these success factors from within a specific application domain (in Module 7, success factors, for instance, were mainly addressed from a business perspective). They provide tools to reason about these success factors from the user’s (human) viewpoint, not from the technology’s viewpoint. They build on insights of behavioural and management sciences.

    This course provides three elective courses and allows students who participated in the study trip to use their theme course as a Real World Challenge. The courses aim for students to be able to:

    1. Apply psychological theories and principles of entertainment education to design interactive persuasive technology for health promotion and care (Design of Persuasive Health Technology).
    2. Visually reflect on the potential outcome of their work (e.g. Graduation Project) by means of a documentary (Documentary Practice).
    3. Design a telemedicine service concept that improves the quality of care, lowers the pressure on care professionals, improves the patient’s quality of life and supports intramural and extramural care settings (Remote Care Nearby). 
    4. Understand the basics of Self Learning Technologies (SLT), develop an innovative product proposal for an SLT consumer application, and clarify how SLT effects user behaviour and quality of life (Study Trip Theme Course). 
  • Academic Writing (3EC)

    The academic writing component is also interwoven with the graduation project. It focuses on the development of both (academic style) English and scientific writing and will use your graduation project’s thesis as a case. This course allows the student to perform independent research and transfer the research outcome in a domain-specific environment using appropriate communication modalities.

  • Reflection (5EC)

    The reflection component is interwoven with the graduation project and will add more “depth” to the graduation project by means of contemplation.

  • Graduation Project (17EC)

    The graduation project is an individually executed design project with a context and goals, preferably set by an external party (e.g. company, a non-profit organisation, educational organisation, research organisation etcetera). An appointed Graduation Project supervisor provides guidance to the student and acts as the examiner of the project’s deliverables.   

    The goal of the first part (4 EC) of the Graduation Project is twofold:

    1. Elicit (stakeholder) information to describe the problem statement of a design project;
    2. Define a research question based on State of the Art research and additional design context exploration;

    In the second part (13 EC) of the Graduation Project, the student finishes the ideation, specification, realization, and evaluation phase. This process results in the completion of two deliverables: a graduation report, and an oral presentation and defence at the public Creative Technology Graduation Project Colloquium.

Graduation Semester Coordinator
Richard Bults
Zilverling, ZI1056