The Creative Technology programme aims at graduates who are Social problem solvers.
To this end, they acquire knowledge and skills in five areas:
- Self-managing design process;
- Understanding and use of technology;
- Designing for interaction, expression, impact and experience;
- Societal, economic, and global competences; and
- Academic and professional skills.
From September 2020, each module will consist of a number of study units that together create a study load of 15 EC. Modules are scheduled in a ten week period (a quartile). Each module has a range of activities which contribute to the five areas of intended learning outcomes mentioned above. Approximately one third of the study load of a module is devoted to a project, a “Creative Application (CA)”, which means students will work in a group towards a concept and prototype, where the constraints on the result to be delivered are very general, and where finding a “starting point” is part of the designer’s creative process.