The Creative Technology programme aims at graduates who are context-driven problem-solvers.

To this end, they acquire skills and knowledge in five areas:

  1. Self-management of the process of creation by a designer;
  2. Understanding and use of technology;
  3. Designing for interaction, expression, impact and experience;
  4. Societal and economic value; and
  5. Academic and professional skills.

The Year 1 Overview page shows the contents of the first year of the curriculum. It has four modules. Each module has a range of activities which contribute to the five areas of intended learning outcomes.

Details regarding the activities in each module are at the additional info pages:
Module 1: 201500227 We Create Identity
Module 2: 201300132 Smart Environments

Module 3: 201300189 Living and working Tomorrow, Ideation and Explorative Design

Module 4: 201300190 Art, Impact and Technology