There are a number virtual and physical prototype-making facilities available to ID students. Information about what these facilities entail, points of contact, and available manuals can be found in this document.
MODEL-, WOOD- AND METAL WORKSHOP
ID students can use the workshops in the Westhorst during scheduled time slots to make physical prototypes. To use the workshops outside of scheduled timeslots, students must receive permission from one of the points of contact listed below and meet the following requirements: the student must have successfully completed the module segment ‘workshop instruction’, must have a good (dimensional) drawing (SolidWorks), a plan of action and supply his/her own materials.
In the model workshop (WH-216) and the wood workshop (WH-218), students can work with a variety of materials, including plastics, MDF, and wood. Available manipulation techniques are: sanding, sawing, drilling, hand tools, 3D printing (plaster and ABS), vacuum forming, lamination, and gluing. There is also a sewing machine and a spray paint chamber in which you can paint prototypes. Discuss your options with one of the workshop points of contact ahead of time.
The metal workshop (WH-122) is located on the ground floor. Machining techniques that can be applied in the metal workshop are: milling, drilling, sheet metal manipulation, laser cutting, (point) welding, and soldering. The assembly workshop is also located on the ground floor, across from the metal workshop.
Safety is always a priority when working in the workshops. If you have any questions regarding safety, ask one of the workshop supervisors. Safety glasses must be worn at all times when sanding or milling. Dust masks and gloves are available if needed. Long hair must be tied back, clothes be close-fitting so that they cannot accidentally get caught in machinery, and only closed-toed shoes may be worn. At the end of a workshop session, each student must clean the stations he/she worked at.
In certain situations, it may be possible for students to use the 3D printer. To discuss the possibilities, contact Tom Vaneker.
The Virtual Reality Lab contains a wide variety of tools that can be used to visualize products, conduct usability testing, or to conduct brainstorm sessions. For more information, see http://www.vrlab.ctw.utwente.nl/ or contact Roy Damgrave.