Creative Technology

module 4: Theory and practice of interaction
This component addresses theories of interaction as developed in the digital art field. Students acquire practical and analytical skills to "read" interactive artworks in a comparative way.

module 7: Business ethics
In the ‘Innovation and Entrepreneurship’ module, students learn to reflect on issues related to intellectual property, designing for well-being, privacy and other central issues in engineering ethics. Beyond philosophy and ethics per se, a part of this module is also dedicated to psychology of creativity and related issues.

modules 11 & 12: Reflection on final thesis
In the graduation semester, students will be equipped to identify and analyze the normative issues related to their graduation project, on the basis of a thorough introduction to the main ethical theories.