Interaction for Universal Access

The keyword here is social, developing technologies that can detect social signals from non-verbal behavior and that can engage people in social interactions. Socially intelligent systems will take on various use cases. One of them is a virtual human equipped with socially intelligent behavior, where training and coaching of people through serious games is the key. We will be looking at technology and at the methodology that invites people to be included in the design of systems. Partners are mostly SMEs in man-machine-interaction, knowledge institutes and end user representatives.

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