Highlighting the interaction between people and technology, the I-Tech Master’s programme studies this relationship from different perspectives. Special emphasis is placed on the manner in which people interact with technology (i.e. what are their requirements, abilities and limitations?) and on the identification of the best way to implement or further develop technical capabilities to meet the needs of users.

The I-Tech programme aims at creating impact by envisioning, designing and evaluating cutting edge technology that takes into account the complexity of human lives and environments.

With the rise of new technologies, devices and forms of connectivity the I-Tech programme focuses on intelligent interactive systems that are capable of supporting end extending human activities. Our combination of in-depth technological courses with courses on understanding human behavior and research methods in this domain provides a solid foundation for a broad cross-disciplinary perspective on research, design, and entrepreneurship. The courses provided on storytelling will help the future Interaction Technologist to share his or her research and designs with a wide variety of stakeholders

In collaboration with several partner universities the I-Tech programme  also offers a double degree programme in Human Computer Interaction and Design (HCID) within the EIT Digital Masterschool.

General scientific attainment levels

The degree programmes have the following general scientific attainment targets

  1. Graduates have an extensive knowledge of and understand the issues relevant to their specific field of study (i.e. domain specific attainment targets) described in Art. B2.3.
  2. Graduates can contribute to scientific research, and independently design, conduct and present the results of small-scale research.
  3. Graduates can provide an original contribution to the development and/or application of the field of study. ‘Original’ is understood to mean ‘demonstrative of a creative contribution’.
  4. Graduates can analyse complex problems relevant to the field of study and obtain the required knowledge and information.
  5. Graduates can design, validate and implement solutions/systems in their operational context; identify and apply relevant advanced knowledge, methods and techniques from their field of study.
  6. Graduates can assess solutions/systems and their applications according to their properties and potential to solve problems even if they are new to or unfamiliar with the situation or lack information and/or reliable information; they can use their assessment as a basis for (substantiation of) decisions.
  7. Graduates understand the ethical, social, cultural and public aspects of problems and solutions in their field of study; apply this insight in their international role as scholar.
  8. Graduates can work as part of and play a leading role in a team; manage and plan a development process; document development and research processes.
  9. Graduates can substantiate research results, designs and applications in writing and verbally; critically assess and participate in debates regarding the same.
  10. Graduates can independently acquire new knowledge and skills; reflect on trends in their field of study, responsibilities and roles and use this insight as a guide for and integrate it into their own personal development.
  11. Graduates can integrate information from other disciplines into their own work if necessary.
  12. Graduates take a critical approach to reading, incorporating information presented in and participating in debates regarding international scientific literature relevant to their field of study.

Interaction Technology specific attainment levels

The degree programme has the following subject specific scientific attainment targets, elaborating the scientific attainment levels.

  1. Graduates have a thorough knowledge and understanding of each of the sub-fields listed below
    1. methodology of user-oriented design, including the drafting of user requirements and user studies
    2. usability engineering;
    3. intelligent interaction employing techniques taken from artificial intelligence;
  2. Graduates can design sophisticated applications involving interactive systems that are geared to the needs of users, using state-of-the-art techniques and methods. They are able to design such applications both independently and as part of a team.
  3. Graduates have knowledge of and understand various aspects of the user context of interactive systems and can based on these findings communicate effectively and efficiently with users during the various phases of the development process.
  4. Graduates have knowledge of and understand basic questions and research methods into human behaviour relevant to the multimodal system they develop and grasp the relevance of these fields of study to the design of interactive systems.
  5. Graduates can draft, transfer, document and communicate to technical designers specifications on the basis of a knowledge and understanding of the technical aspects of interactive systems.
  6. Graduates can draft, transfer, document and communicate to end-users or clients of functional specifications and technical aspects of interactive systems (storytelling and using expressive media).
  7. Graduates can assess systems for Human Technology Interaction according to their technical and operational aspects, incorporating a thorough knowledge and understanding of qualitative, quantitative and numerical methods.
  8. Graduates understand how interactive systems influence technological and business requirements.

I-Tech graduates have specialist knowledge of the three Human Technology Interaction subfields outlined under 1. Furthermore, I-Tech graduates have practical experience conducting, reporting about and applying the results of scientific research in developing innovative interactive systems by using interaction technology techniques and methods.