See prototypes


Tower of Infinity (Marc van den Berg)

Tower of Infinity is a serious (board) game that helps players to get a more intuitive understanding about coordinating a construction supply chain. Players take on the role of a main contractor that is responsible for designing and constructing a skyscraper in an inner city area. They do so by assigning their multi-skilled crews to modeling, ordering and assembling tasks. More information can be found here.

Dilemma Cube (Julieta Matos Castaño)

The Dilemma Cube is a three-dimensional collaborative tool that helps to make dilemmas explicit. The tool facilitates sharing interpretations about actions and effects of issues at stake. Using the Dilemma Cube to identify dilemmas is the first step towards anticipating strategies before dilemmas turn into conflicts. More information can be found here

Expansive Hospital (Frederick van Amstel)

The Expansive Hospital is a board game in which players collaborate and compete to build a hospital with plastic blocks. Players have to build and treat patients at the same time, since the hospital is under constant expansion. There are many different kinds of patients and plastic blocks necessary to treat them. Designing the blocks is difficult because each player is responsible for one aspect of it: architect, engineer, contractor, nurse, facility manager or director. A poor design allows for earning more money but contributes to the hospital bankruptcy, in which case everybody loses the game. The gist of the game is to find a balance between the need to join forces and the greed for money. More information about the game can be found here

Weblinx (Carissa Champlin)

Weblinx is a game-based method that helps stakeholders to open up about their individual interests and then select their most important collective interests in a structured and visual way. The method encourages communication and shared learning in an interactive, hands-on format. Weblinx can be combined with other methods in a workshop setting to support stakeholder communications in spatial planning projects. The information generated with the methods can be used as inputs for planning support technologies.

Walking Paths (Frederick van Amstel)

Walking Paths is an extension for Autodesk Revit, an industry standard tool for architectural design. The extension allows tracing the paths that patients, nurses, and other users should follow inside a facility. The application provides objective criteria to evaluate the work efficiency of a particular facility design. The extension can be downloaded here.

Virtual environment for design review (Marc van den Berg)

A simple virtual environment that assists clients in reviewing design proposals. The software enables a building owner or end-user to make a virtual walkthrough in a design-in-progress and to communicate feedback to the design team. Comments, screenshots and object data are the outputs of such reviews. The source code can be found here.

AsphaltOpen (Timo Hartmann)

AsphaltOpen is a project to visualize data collected during road asphalting operations. Asphalt contractors can use the software to visualize their operations, learn from the visualizations, and improve their processes continually. The source code can be found here

Neighborhood Planning Support System (Timo Hartmann)

A system to support neighborhood planning.This is the project website.

Utility Decision Support System (Timo Hartmann)

A decision support system to plan utility construction work. This is the project website.