T-Xchange: game design & science
The applicability of serious gaming – as an innovative breakthrough technology – drives our research and technology development activities for several years now. From both a research and business perspective, we will capitalize on this body of knowledge and focus our efforts on the most promising area, namely game based learning and assessment. Therefore, the objective of our multi-year Research & Technology roadmap is on the design and development of various types of innovative game based training concepts driven by external market demands, needs and requirements.
Our research on game based learning and assessment will be approached from two research directions: (1) Intelligent Games and (2) Game Intelligence.
- Research on ‘Intelligent Games’ focus on game design frameworks, game based learning and assessment paradigms, model driven game engineering, embodied interaction (brain-computer interaction, physiological bio-signal interfaces), adaptive game systems (interactive narratives, believable characters, augmented reality). An important research area is to develop new innovative training concepts to support judgment and decision making on individual and group levels, on tactical and strategic levels, for different situations (e.g. planning, coordination & cooperation, meaningful communication, improvisation, creativity & problem solving).
- The second research direction ‘Game Intelligence’ focuses on using games as research instruments, so-called ‘Microworlds’ to study human cognition. We provide game analytics to facilitate and support research regarding dynamic decision-making (DDM). Game based microworlds become the laboratory analogues for real-life situations and help DDM investigators to study decision-making by compressing time and space while maintaining experimental control.
Research Collaboration between Thales and Twente University
The T-Xchange is research collaboration between Thales Research & Technology (TRT) Netherlands and Twente University. The first agreement covered the 2008-2012 period. The current collaboration agreement period runs for five years 2013-2017. Organization wise the T-Xchange is led by a director, the researchers are affiliated with Thales Research & Technology or Twente University. The steering group of the T-Xchange consists of Lukas Roffel (CTO, Thales Netherland and Prof. dr. ir. Fred van Houten (Twente University). Over the years T-Xchange has worked together with several academia, knowledge institutes, companies and end user organizations and we realized dozens of serious game projects. We therefore acknowledge the valuable inputs, knowledge exchanges, and fruitful collaborations with them.
Dr. Johan de Heer (Thales) - firstname.lastname@example.org
Ir. Paul Porskamp (Thales) - email@example.com
Ir. Rafal Hrynkiewicz (UT) - firstname.lastname@example.org
Ing. Thomas de Groot (UT) - email@example.com
Ing. Robin van den Bogaard (Thales)- firstname.lastname@example.org
Ing. Jeroen Kalter (Thales) - email@example.com
Ing. Tije Oortwijn (Thales) - firstname.lastname@example.org
Dr.ir. Edward Faber (Thales) - email@example.com or firstname.lastname@example.org
Silvia Woolderink (Thales) - email@example.com
Linda Grootte Bromhaar (Thales) - firstname.lastname@example.org
Current research projects
Total Blackout (HSD)
Virtual Internship (Univeristy of Tromso)
Thales R&T (Thales)
Previous research projects (selection)
- ISS GAME WINS DI-WCM MAINTENANCE AWARENESS AWARD 2013
- GO4IT GAME WINS INNOVATION AWARD MinDef 2009
Johan de Heer (2015). How do architects think? a game based microworld for elucidating dynamic decision making. 6th International Conference on Complex System Design & Management (CSD&M) 2015.
Jeroen Linssen, Mariët Theune, Thomas de Groot, Dirk Heylen (2015). Improving social awareness through thought bubbles and flashbacks of virtual characters. To appear in the Proceedings of 15th International Conference on Intelligent Virtual Agents (IVA 2015), 26-28 August 2015, Delft, The Netherlands.
Jeroen Linssen, Mariët Theune, Dirk Heylen, Thomas de Groot (2015). LOITER-TB: Thought bubbles that give feedback on virtual agents' experiences. To appear in the Proceedings of 15th International Conference on Intelligent Virtual Agents (IVA 2015), 26-28 August 2015, Delft, The Netherlands.
Edward Faber, Roalt Aalmoes, Thomas de Groot, Rafal Hrynkiewicz, Dennis Nieuwenhuisen (2015). Serious Gaming for change in air traffic management. The XXVI ISPIM Conference – Shaping the Frontiers of Innovation Management, Budapest, Hungary on 14-17 June 2015.
Teemo Santonen, Edward Faber (2015). Towards a comprehensive framework to analyse edutainment applications. The XXVI ISPIM Conference – Shaping the Frontiers of Innovation Management, Budapest, Hungary on 14-17 June 2015.
Erik Van Der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg (2014). The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games. Entertainment Computing: ICEC 2014: 133-138
Edward Faber, Petra Mettau (2014). Developing a Future orientation using Serious Gaming. Paper presented at the XXV ISPIM Conference – Innovating for Sustainable Economy and Society. The publication is available to ISPIM members at www.ispim.org
Jeroen Linssen, Thomas de Groot, Mariët Theune and Merijn Bruijnes (2014). Beyond simulations: serious games for training interpersonal skills in law enforcement. Proceedings of the Social Simulation Conference 2014 (SSC'14), 1-5 September 2014, Barcelona, Spain, pp. 127-130.
Edward Faber, Rafal Hrynkiewicz, Jan van Rijn, Berend Jongebloed (2013). Supporting Open Service Innovation using Serious Games. This paper was presented at The XXIIV ISPIM Conference – Innovating in Global Markets: Challenges for Sustainable Growth. The publication is available to ISPIM members at www.ispim.org.
Jeroen Linssen and Thomas de Groot (2013). AGENT: Awareness Game Environment for Natural Training. Proceedings of the Foundations of Digital Games Conference 2013 (FDG 2013), 14–17 May 2013 Chania, Crete, Greece, pp. 433-434.
Jeroen Linssen, Mariët Theune and Thomas de Groot (2013). What is at play? A first exploration of the possibilities of meta-techniques in games and their effects on social believability. Proceedings of the Second Workshop on Social Believability in Games, SBG-ACE2013, Boekelo, The Netherlands, 12 November 2013.
Edward Faber, Rik Bos, Paul Porskamp (2012). Supporting Strategic Technology planning processes with Serious Gaming. The XXIII ISPIM Conference – Action for Innovation: Innovating from Experience – in Barcelona, Spain on 17-20 June 2012.
Anja van der Hulst, Noor Christoph, Anneloes Maij, Frank Aldershoff (2012). GCAM: A modeling approach to the Comprehensive Approach. NATO modeling simulation and gaming workshop, Stockholm, Sweden. 2012
Thomas de Groot, Merel Brandon, Simon Eskamp, Tim Franssen, Bart van Gennep, and Thomas Visser (2011). Increasing Group Effectiveness by Mirroring Social Behaviour. 14th International Conference on Human-Computer Interaction, 9-14 July 2011, Orlando, Florida, USA.
Johan de Heer, Thomas de Groot, Rafal Hrynkiewicz (2010). Serious Gaming is Serious Business in Urban Planning. The 3rd International Conference on Infrastructure Systems and Services 2010 - Next Generation Infrastructure Systems for Eco-Cities (NGInfra2010), 11-13 nov 2010, Chenzhen, China.
Silvia Woolderink (Monday, Tuesday morning and Friday) - +31(0)53 7112460 - email@example.com
Linda Grootte Bromhaar (Tuesday, Wednesday and Thursday) - +31(0)53 7112460 - firstname.lastname@example.org
Twente University - De Horst (Building 20 – WH226)- Drienerlolaan 5 - 7522 NB Enschede
T-Xchange - P.O. Box 217 - 7500 AE Enschede