A Research through Design approach combines insights from rehabilitation science, game theory, motivation theory, and human–computer interaction.
Children with cerebral palsy are better able to adhere to their hand therapy at home with the help of playful, smart toys. This is shown by doctoral research conducted by Tamara Pinos Cisneros, PhD candidate at the University of Twente. By integrating therapy into play, children remain motivated without placing additional burden on parents or caregivers. On Friday, 6 February 2026, Pinos Cisneros will defend her dissertation, “Toys4Therapy: Designing Playful Smart Toys to Support Home-Based Hand Therapy for Children with Cerebral Palsy,” at the University of Twente.
Cerebral palsy is caused by damage to the brain, usually occurring before or around birth, which disrupts the transmission of signals to the muscles. As a result, children with cerebral palsy often require long-term hand therapy to improve and maintain their motor functions. In practice, however, it proves difficult to sustain these therapies at home.
From clinic to everyday life
Although effective hand therapy programs such as Constraint-Induced Movement Therapy and bimanual training are available in clinical settings, they often do not sufficiently align with the everyday realities of families. Exercises are frequently repetitive, time-consuming, and heavily dependent on guidance from parents or caregivers, which can negatively affect the motivation of both children and caregivers.
personalisedDesigning as A research strategy
Pinos Cisneros’ research focuses on bridging the gap between clinically designed therapies and the lived experiences of families. Using a Research through Design approach, she combines insights from rehabilitation science, game theory, motivation theory, and human–computer interaction. Design is not only the result, but also a means of generating new knowledge about how therapy can better fit into daily life.
Magic monster: therapy as play
Central to the dissertation is Magic Monster, a smart therapeutic toy that transforms prescribed hand movements into playful interaction. By using sensors and machine learning techniques, the toy automatically adapts to the child’s abilities and provides feedback and feedforward. This results in a form of self-adaptive game complexity, in which challenge and enjoyment remain in balance.
Field studies conducted in families’ homes show that this playful, adaptive approach helps children stay engaged with their therapy, while the role and burden of parents do not increase.
A design framework for healthcare technology
The dissertation concludes with the Smart Toy–CTT (Context–Therapy–Technology) Framework. This framework offers designers, researchers, and healthcare professionals a structured approach to developing smart therapeutic technologies that fit within everyday family life. As such, the research contributes not only to design research and digital health but also to the practice of pediatric rehabilitation.
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