Technologies supporting autistic people


Another range of related products can be found here:



(Figure Anonymous).


Overview of existing products design for (and/or used by) people on the Autistic Spectrum

Based on master thesis Anonymous (2017)

Master thesis Anonymous (2017)






The Eyes Have It

mini game as part of Lets Face It! Designed to teach facial processing, including finding a face in a scene, matching faces with similar expressions, creating a face with

different emotional components, and following eye gaze of a face on the screen

(Kientz, Goodwin et al. 2013)

Facial affect recognition*

a tool for teaching facial affect recognition

(Kientz, Goodwin et al. 2013)

Mind Reading

designed to teach individuals with autism to read and understand emotions by using strength areas typical of their target user population to address reading emotions.

(Kientz, Goodwin et al. 2013)

TROCAS system

improve communication skills of individuals with autism. specifically built to allow individuals with autism to specify communication preferences and present them in a format
that would allow for the best user experience.

(Kientz, Goodwin et al. 2013)

Bubble Dialogue

using a HyperCard-based technique as a constructivist education tool that uses a comic strip model with speech bubbles to teach communication skills

(Kientz, Goodwin et al. 2013)

Video-based modeling *

involves watching recorded videos
of others or oneself performing a behavior correctly or positively.

(Kientz, Goodwin et al. 2013)

Crowdsourci ng-generated instructional models*

Crowdsourcing-generated instructional models. enable the production of large quantities of high quality social

(Kientz, Goodwin et al. 2013)


speech generation device that predates the use of general
purpose mobile devices for similar purposes

(Kientz, Goodwin et al. 2013)

HygieneHelp er

Homescreen displays a message each day sharing additional
educational tips or motivational messages

(Kientz, Goodwin et al. 2013)


shows a model student participating in a job interview

(Kientz, Goodwin et al. 2013)

Brain Power system

Brain Power offers a suite of tools to help children and adults on the autism spectrum teach themselves life skills crucial to self sufficiency.



uses a combination of wall-mounted displays and smaller tablets. Researchers replacement of paper-based systems
for prompting, communication, teaching of academic skills, and token-based rewards in two classrooms

(Kientz, Goodwin et al. 2013)

Music authoring

Collaborative and individual
music composition. Trains Creativity, fine motor skills, turn-taking, sharing
and collaborating

(Kientz, Goodwin et al. 2013)


Visual puzzle solving. Trains talking aloud to cooperatively solve the puzzle,
fine motor skills, turn-taking

(Kientz, Goodwin et al. 2013)


Emotion modeling. Trains understanding others emotions, fine motor
skills, detecting and predicting others facial


(Kientz, Goodwin et al. 2013)


encouraged collaboration and decreased competition through a cooperative puzzle activity

(Kientz, Goodwin et al. 2013)

TrollSkogen project

use the concept of a Troll Forest, borrowed from Scandinavian fairytales, as a platform for micro-applications designed to support
learning of a variety of skills

(Kientz, Goodwin et al. 2013)

Street safety*

Using virtual reality to teach street safety

(Kientz, Goodwin et al. 2013)

Virtual peer*

virtual peer for teaching social skills

(Kientz, Goodwin et al. 2013)


uses AR to teach social skills

(Kientz, Goodwin et al. 2013)

Pictogram Room

superimposes images over a live video
to teach individuals different skills, such as body awareness and interacting with others

(Kientz, Goodwin et al. 2013)

Pretend play*

helping comprehension and
flexibility of object substitution during pretend play

(Kientz, Goodwin et al. 2013)


periodically capture
children with autisms views of the environment or automatically capture images based on changes in onboard sensors (light, temperature, accelerometer) throughout the day. enable minimally verbal children with autism to capture, share, and discuss life experiences

(Kientz, Goodwin et al. 2013)

bubble- blowing robot

robot design attributes that facilitate lasting engagement

(Kientz, Goodwin et al. 2013)


Promoting social emotion skills

(Kientz, Goodwin et al. 2013)





Let s learn emotions

A tool to teach children to recognize different emotions. It has the option to personally add new emotions by adding your own images. en/app/lets-learn-emotions/

The zones of regulation

A game that helps the user to recognize emotions, and how to regulate their emotions as well. It also explores how triggers or different events can impact how the user is feeling. en/app/the-zones-of- regulation/


A game that aims at improving emotion and face recognition. They use a patented method of mapping ,

quantifying and amplifying the region around the eyes and eyebrows.


http://www.facesa store.html

Emotion trainer

Teaches the user how to recognize and predict emotions in other people. It uses real photographs and examples relevant to daily life to gradually teach some of the skills underlying emotional understanding. en/app/emotion-trainer/

How do you feel today?

Children learn to identify how they are feelin through a mirror and photo s expressing five different emotions.

w ww . l a ke s h o r e l e a r ni n g . c o m

Airwalker therapy swing

This swing encourages sensory integration, coordination and spatial awareness, and offers an experience of suspensoin and weightlessness as a womb-like safety and comfort

https://www.autism- Airwalker_Therapy_Swing_p/ 007937.htm

Tactile tangle relax

A sensory toy is designed to relieve stress through smooth repetitive twisting.

https:// products/tangle-relax- therapy

Weighted compression ves ts

A vest that provides compression and weight, which feels like the experience of a hug, which can help overstimulated children to calm down.

http:// products-and-services/ autism/what-pressure-vest

Image: http://www.senso- opblaasbaa r-drukvest.html

Personal travel assistant*

personal travel assistant that interfaced directly
with disabled individuals

(Burleson, Newman et al. 2012)

Care system

The CARE system provides advanced e- health multimedia services in which physical in-home activities and interventions are connected with interactive support, web-based services, distributed awareness, and remote interventions

(Burleson, Newman et al. 2012)


a memory machine for
capturing and reflecting on difficult social situations

(Frauenberger 2015)


a story telling machine projecting cues into the hand of the child

(Frauenberger 2015)

Look At Me app

Aims to improve an individuals ability to make eye contact m/ca/lookatme/English/


bedoeld om mensen met een autisme spectrum stoornis te ondersteunen door ze te voorzien van een heldere dagplanning met pictogrammen dex.php/ondersteuning/it em/rondje-open-kaart


helpt je om zelfstandig met het openbaar vervoer te reizen. dex.php/ondersteuning/it em/rondje-open-kaart

Studeercoac h

helpt studenten in het beroeps- en hoger onderwijs om zelfstandig te werken aan opdrachten, toetsen en geeft tips over stages en begeleiding. dex.php/ondersteuning/it em/rondje-open-kaart

Time Timer Plus

Met de Time Timer Plus maak je eenvoudig inzichtelijk hoeveel tijd er nog is om bijvoorbeeld een bepaalde taak uit te voeren. De rode schijf van de Time Timer laat zien hoelang iets nog duurt of mag duren dex.php/ondersteuning/it em/rondje-open-kaart


Augmentativ e and Alternative Communicati on tool * 6a9e-thinking-outside- the-device

Voice in the Box

Multi-message battery operated communication devices ped/autism/assist/asst1 4.htm

Attainment Go Talk Carry Stand

Communications Autism Solutions Assistive Technology

http://www.mansionscho talk-carry-stand-9-x-12-x- 1-inch-green-vinyl- 032671-communications- autism-solutions-as.html

TalkBook Four Vinyl Display and Storage Folder

Communications Autism Solutions Assistive Technology

http://www.mansionscho vinyl-display-and-storage- folder-029610- communications-autism- solutions-assistive- tech.html

Voice Output Device

The AT Cycle guides an IEP team in selecting a voice output device to help a four-year-old express herself m/watch?v=7Ovexx0wzh c

Time-a-Task Desktop Schedule

A handy schedule with a built-in digital timer, the Time-a-Task Schedule is an easy-to-use schedule that lets students time a task by counting up or down with the audible alarm.

http://www.mayer- schedule-desktop-with- clear-pocket

Easy Push Talking Pocket

The Easy Push Talking Pocket is the Talking Pocket - with a large, easy-to-use push plate instead of a button.

The perfect communication solution for any student

http://www.mayer- talking-pocket

Time Each Task Schedule System with 5 Timers

Increase independence with the Time Each Task Schedule System with 5 Timers. Heres how it works: Students take pre-set timer from schedule, start it, and when the task is complete, replace timer and move picture down. Timers include an audible alarm. Count down, or count up to time a task!

http://www.mayer- task-schedule-system- with-5-timers

Learning Resources Time Tracker

Many people with autism experience fragmented or delayed time perception, which can present challenges to social interaction and learning. Understanding time perception in autism spectrum disorder can help parents and teachers develop better ways to communicate and teach children with autism. m/assistive-technology- autism



Portable Fabric Schedule Bifold

Fit Picture Communication SymbolsTM (PCS) on the Portable Fabric Schedule fold and attach it to your belt or pant loop with included webbing strap for instant communication on the go.

http://www.mayer- fabric-schedule-bifold- royal-blue

Multicolor Fabric Picture Schedules with Pockets

Choose this colorful set of loop fabric schedules with removable pockets for hanging and repositioning pictures activities! The pocket at the bottom stores all pictures of completed activities. Did Sara finish her homework before dinner? Remove the Homework picture and put it in the pocket. Next up, dinner!

http://www.mayer- fabric-picture-schedules- with-pockets-set-of-5- regular

Cozy caterpillar

A compression tube body sock provides deep calming pressure from the shoulders down. Cozy_Caterpillar_Compressio n_Tube_p/cct0.htm

Weighted blanked

A blanked that provides deep, therapeutic pressure for sensory stimulation to calm down and relax. weighted-blankets--lap-pads- 31-c.asp

Sensory pillow

Used for students to keep hands occupied. The tactile experience is meant to calm down and soothe the students.

www.nationa lautismr esource

Vibe mitt

A soft vibration mitt that provides calming sensory input.

https:// www.healthproductsforyou.c om/p-skil-care-vibrator- mitt.html

Noise reducing earmuffs

Helps people with autism to manage sound, to reduce stress and anxiety

www.nationa lautismr esource
n o i s e - r e d uc t i o n - e a r m u f f s /

Vibrate snake

The snake surrounds the body with soothing vibrations. You can wrap it around the neck, arms, legs or torso.

https:// www.nationalautismresour

Somatron Mat

A sensory mat that can help clients to calm down, relax and lower stress by a soothing combination of music and vibration. The mat will vibrate according to the rythm of the music.

http:// somatron-acoustic- vibrating-floor-mat- %2Afree-shipping/dp/ 25317

Fibrotactile snugums

These snugums provide children with a soothing vibroacoustic effect close to their bodies. This vibroacoustic effect integrates music and vibrations, to calm children down. somatron/snugums.asp

Q sensor

The Q sensor is a research tool that records physiological signs of stress by measuring slight electrical changes in the skin (EDA sensor). The Q Sensor stores or transmits a wearer s stress levels throughout the day, giving doctors, caregivers, and patients themselves a new tool for observing reactions after downloading the data on the computer.

https:// s/421316/sensor-detects- emotions-through-the-skin/

E4 wristband

The E4 wristband is the follow-up from the Q sensor and is a research tool designed for continuous, real- tine data acquisition in daily life. The researcher needs to monitor the data via the computer.

https://www.empa e4-wristband


The Embrace watch is designed to detect epilptic seizures. However, with the EDA sensor it can also predict stress. Insights about stress are given via the app. product-embr ace



Augmented Knights castle game


uses RFID tags and readers to
identify when the player interacts with objects. encouraged greater occurrence of orientation
behaviors and more parallel and cooperative play than solitary play.

the programmable Topobo set elicited higher levels
of social interactions than just LEGO, as well as more parallel play rather than solitary play.

children engage with an interactive system that
visualizes their non-speech vocalizations. The idea is to encourage these vocalizations in non-verbal

children with autism through animations, sound, and stimulating rewards.encourage multi-syllabic vocalizations

(Kientz, Goodwin et al. 2013)

(Kientz, Goodwin et al. 2013)

Affective Social Quest

used plush dolls combined with an on-screen video to help teach emotion recognition

(Kientz, Goodwin et al. 2013)


(Kientz, Goodwin et al. 2013)

Virtual Buddy

Virtual social skills training

monitor whether children engaged in socially appropriate behaviors such as making eye contact, following the faces gaze, and pointing in the same direction. Appropriate behaviors were rewarded with video clips of the childs favorite shows

integrates useful real-life scenarios, including choosing a bus seat or introducing oneself, into a virtual setting (i.e. an

immersive simulator), allowing the user to receive immediate, quantitative feedback, has been shown to be beneficial

affective computing technology, which aids people living with autism in understanding social cues and facial expressions, through advance image recognition and appropriate feedback tools

(Kientz, Goodwin et al. 2013)


Ambient Kitchen project

Use of context aware prompting systems to help workers stay
on task and manage work related job responsibilities.

(Mihailidis, Eng et al.)

high-fidelity simulation environment consisting of a full-scale kitchen networked with sensing and feedback technologies. The space provides real-time task support of kitchen activities through audiovisual instruction and monitors task progression through sensor-enhanced kitchen tools.

(Burleson, Newman et al. 2012) ve-technology/

(Burleson, Newman et al. 2012)

Understandin g social cues* =r-hN8Pn2fSo

(Burleson, Newman et al. 2012)

(Burleson, Newman et al. 2012)






Timmie Timecoach


Emotion recognition with Hue


lamp* PictoMaat


Het Beeldhorloge is ontwikkeld voor mensen die moeite hebben met klokkijken en/of hulp nodig hebben bij het zich oriteren in de tijd. Daarnaast biedt het Beeldhorloge hulp bij het structureren van de dag en het herinnert gebruikers aan afspraken en activiteiten.
Door middel van afbeeldingen (pictogrammen, foto's, plaatjes) en een piep en/of trilsignaal wordt de drager herinnert aan een activiteit.


Timecoach is een innovatieve timer om te helpen met het stellen van tijdslimieten.


Emotieherkenning kan een terugkoppeling zijn voor mensen die moeite hebben om emotie bij zichzelf te herkennen. Via bijvoorbeeld kleuren kunnen ze zo inzicht krijgen in hun eigen belevingswereld. dex.php/ondersteuning/it em/rondje-open-kaart