You are close to graduating! In the Bachelor’s programme Creative Technology, half of the third year consists of elective subjects (your minor). The other half is devoted to your final Bachelor’s assignment. The elective space offers you room for further personal development; you can fill it in according to your own wishes.

Electives: these are your options

  • Do a pre-Master’s course to prepare for a Master’s programme;
  • Spend half a year (a semester) studying at a university abroad;
  • Is your ambition to teach? Choose the minor Learn to Teach and get a second-degree teaching qualification, which will allow you to work as a teacher at high-school level;
  • Do an internship at a company, and discover your added value as a Creative Engineer.

See all minors

Graduation Assignment

In the second half of the third year you get to choose from a number of electives in the fields of human technology interaction, ethics and professional conduct. You will also take (compulsory) subjects, including Academic Writing and Reflection. These are designed to help you to successfully complete your graduation assignment. Throughout these last six months, you will be busy with your graduation assignment, solving a current issue in a scientific way.

Before you start, we will discuss with you the research question you want to focus on. You can carry out your project at the UT, in the business world or, for example, at a government organization. On completion of your graduation thesis, you will receive your Bachelor’s diploma and you can officially call yourself Bachelor of Science (BSc).

Our students’ graduation projects are highly varied. Here are some recent graduation projects:

  • An interactive concept enabling people in a wheelchair to experience the Dream Flight ride at the Netherlands’ Efteling theme park with other park visitors – and to communicate with them during the ride – through virtual reality (VR).
  • An interactive light concept for musicians, with visual effects surrounding each individual musician, based on their location on stage and the music they are making.
  • A game that uses an interactive LED floor to help patients with brain damage with rehabilitation. The game motivates people and helps them with their exercise.
  • A solution that monitors the eating habits of the elderly and provides constructive feedback, to promote their well-being and the quality of (independent) living.
  • A computer simulation model that can visualize oil spills for a simulator used in clean-up training sessions.
  • A solution to prevent dementia patients from walking away from their care institution by diverting their attention as they approach the door.
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