In the second year of the Bachelor’s programme Creative Technology you will deepen your knowledge and skills. In the first module you get to choose a specialization: Smart Technology or Interactive Media. In the following modules, you will deal with themes like Intelligent Interaction Design, Business & Entrepreneurship, and the sending, processing and visualizing of Big Data.

Overview of second year modules

Module 5: Specialization

This module is an elective module: you get to choose between Smart Technology and Interactive Media. The subjects in these two sub-modules vary, but both will offer you fundamental knowledge of tools you will frequently use when you carry out your profession. 

5A - Smart Technology (systems, signals, smart environments)

What does it take to create a working smart thermostat? How does that weather station on your garden fence that sends weather forecasts to your iPhone actually work? How can we use signals from your body, such as your heart rate or blood pressure, to give you insight into how fit you are? This module deals with the physical principles and system descriptions that are foundational to modern-day (embedded) smart electronics. You will learn about: 

  • Circuits and Electronics: filters, amplifiers, step responses;
  • Sensors;
  • Introduction to Telecommunication;
  • Control systems;
  • Systems and Signals (additional mathematics). 

Want to find out more about this module?  

5B - Interactive Media (Internet, games, visualization)

Have you always wanted to know what it takes to animate films and games, and do you want to learn how to do it yourself? In this module, you will. It covers the following elements: 

  • Sound engineering: sound analysis and synthesis;
  • Digital graphic techniques and 3D visualization;
  • Gaming theory;
  • Composing a story line using graphic tools;
  • A mathematics track aimed at supporting you in working with audio and video. 

Want to find out more about this module?

Module 6: Intelligent Interaction Design

How does Artificial Intelligence work, and how do you apply it? What do we need in order to improve AI? Which factors should you take into account in the interaction between people and technical systems? In this module, you will design an interactive, intelligent system and evaluate it with potential users.

Want to find out more about this module?

Module 7: Innovation & Entrepreneurship

Always wanted to know how big firms introduce radical, ground-breaking innovations to the market? Or how entrepreneurs turn a fantastic idea into their own startup? Then this module is just your street. You will be introduced to the academic discipline of innovation management and entrepreneurship. After all, your design will never reach the production stage without a positive, properly developed business plan!

Want to find out more about this module?

Module 8: From the sources to the senses

Module 8 is the last one in which you will work together with fellow students. It centres on the Hybrid Worlds project, in which you will collaborate with a team on an installation that connects the physical world with cyberspace. For example, you might come up with an interactive installation, such as a table-top screen that can display a three-dimensional, colour-lit bar chart presenting the migration flows in a given country. 

In this module you will draw on all the knowledge and skills you acquired in previous modules. The goal is to use and process (big) data from various sources, and to present them in a physical, interactive installation. Supporting elements in this module are: 

  • Data-Driven Applications: databases and the handling of (big) data;
  • Data Visualization: visual representations of big data;
  • Internet Technology: data protocols and data handling;
  • An extension course on either Smart Technology (bio-signals and medical electronics) or New Media (combined with Data Visualization).

Want to find out more about this module? 

An impression of the Demoday 2018
Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

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