Study programme

The second year of CREATIVE technology

In the second year, you will go a lot deeper into Creative Technology. To begin with, in the first quarter you will choose a specialization (Smart Technology or New Media). In the following modules, you will deal with themes like Intelligent Interaction Design, Business & Entrepreneurship and the sending, processing and visualizing of Big Data.

As in the first year, the four modules will help you to gain an insight into the many professional roles and themes in your field of interest, and you will learn how to devise practical solutions to complex problems.

Module 5: Specialization

Both of the Modules 5 are so-called tool modules. During these modules, you will acquire fundamental knowledge of tools you will frequently use as a professional. You will choose between:

5A, Smart Technology (systems, signals and smart environments): this module deals with the physical principles and system descriptions that are foundational to our modern-day (embedded) smart electronics. Your subjects will include:

  • Circuits and Electronics: filters, amplifiers, step responses;
  • Sensors;
  • Introduction to Telecommunication;
  • Control systems;
  • Systems and Signals (additional mathematics).

5B, New Media (web, games, visualization): in this module, you will acquire the skills and theory needed to develop New Media products, such as animated films or games, using the following elements:

  • Sound engineering: sound analysis and synthesis;
  • Digital graphic techniques and 3D visualization;
  • Gaming theory;
  • Composing a story line using graphic tools;
  • A mathematics track aimed at supporting you in working with audio and video.

Module 6: Intelligent interaction design

This module is about designing, realizing and evaluating the interaction between people and technical systems, in particular intelligent systems. You will design an interactive (and possibly intelligent) system and evaluate it with potential users. Subjects include: human-machine interaction, artificial intelligence, research methodology, statistics and programming.

Module 7: innovation & entrepeneurship

Always wanted to know how big firms introduce radical, ground-breaking innovations to the market? Or how entrepreneurs start their business after experiencing a flash of enterprising insight? This module introduces students to the academic field of innovation management and entrepreneurship. After all, your design will never reach the production stage without a positive, adequately developed business plan.

Module 8: data: from the sources to the senses

Module 8 is the final collective module in this programme. It centres on the Hybrid Worlds project, in which you will join fellow-students in groups of 10 to 15 to collaborate on an installation that connects the physical world with cyberspace. In this project, you will be able to put to use all the knowledge and skills you acquired in previous modules. The goal will be to use and process (big) data, in the broadest sense of the term, from various sources, and to present these data in a physical, interactive installation. Supporting elements in this module include:
• Data-Driven Applications: databases and the handling of (big) data;
• Data Visualisation: lucid representations of big data;
• Internet Technology: data protocols and data handling;
• An extension course on either Smart Technology (bio-signals and medical electronics) or New Media (combined with Data Vizualisation).

All in all, the four modules that make up the second year will contribute to the goals of this Bachelor’s programme in the following ways (we have presented this information in two separate overviews to show you the differences between the Smart Technology and New Media specializations):



Learn more about the 3rd year.

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