Second Year of creative technology

Bachelor Open Days on 31 March and 1 April

In the second year of the Bachelor’s Creative Technology you will deepen your knowledge and skills. In the first module, module 5, you get to choose a specialisation: Smart Technology or Interactive Media. In the following modules, you will deal with themes like Intelligent Interaction Design, Business & Entrepreneurship, and the sending, processing and visualising of Big Data.

Overview of second year modules

  • Year 2EC

Module 5: Specialisation

This module is an elective module: you get to choose between Smart Technology, Interactive Media and Humane by Design. The subjects in these three sub-modules vary, but both will offer you fundamental knowledge of tools you will frequently use when you carry out your profession. 

  • 5A - Smart Technology (systems, signals, smart environments)

    In the Smart Technology specialisation, you will learn about systems, signals and smart environments. You will be thought the processes behind filters, amplifiers, step responses, sensors, and control systems. This theory will then be applied in lab sessions where you will be able to work  with these concepts. Additionally, you will receive the mathematics which is necessary to understand systems and signals. A Smart Tech Hackathon will mark the end of the specialisation. In this hackathon you will build installations in small groups with the knowledge you have acquired during the specialisation.

  • 5B - Interactive Media (internet, games, visualisation)

    In the Interactive Media specialisation you will learn what is needed to animate movies and games. You will work with concepts such as the analysis and synthesis of sound, game theory, and 3D visualisations and animations. Additionally, you will learn to use virtual reality and augmented reality. All the acquired knowledge in this specialisation will be combined into a final project. In this project you will create an interactive experience or 3D game in pairs.

  • 5C - Humane by design

    Humane by design is offered by VU Amsterdam. This specialisation focuses on raising awareness of the consequences of technology for people and society as a whole.

Module 6: Intelligent Interaction Design

How does Artificial Intelligence work, and how do you apply it? What do we need in order to improve AI? Which factors should you consider in the interaction between people and technical systems? In this module, you will design low fidelity and high fidelity prototypes of an interactive, intelligent system and evaluate it with potential users.

Next to that, you will also learn the main AI techniques concerning search, Bayesian networks and machine learning. You will practice these skills and learn to implement algorithms in an object-oriented programming.

Module 7: Innovation & Entrepreneurship

Always wanted to know how big firms introduce radical, ground-breaking innovations to the market? Or how entrepreneurs turn a fantastic idea into their own startup? Then this module is just your street. In this module you will discover that entrepreneurship is more than starting up a company. That it is primarily about a specific mindset. In this module, you learn basic entrepreneurial theories, models and skills. You develop a(social/sustainable) business idea into a business. You will also validate your idea and prototype with (potential) customers. Next to that, you will learn to understand which external (e.g. international) environmental conditions are important for an innovative organization. In this course you will experiment with entrepreneurship and innovation with cases of existing companies as well with “your own” start-up. After all, your design will never reach the production stage without a positive, properly developed business plan! You will also learn how to design a good questionnaire and experiment and how to analyse data gathered from potential customers. Furthermore, you will discover ethics and philosophy of technology.

 

Module 8: Data: from the source to the senses

Module 8 is the last module in CreaTe in which you will work in groups with fellow students. It centres around the Hybrid Worlds project, in which you will build an installation that showcases the interplay between the physical world and the digital world using an interactive data physicalisation. You will, for example, might come up with an interactive installation, such as a table-top screen that can display a three-dimensional, colour-lit bar chart presenting the migration flows in a given country. 

In this module you will draw on all the knowledge and skills you acquired in previous modules. The goal is to use and process data from various sources, and to present them in a physical, interactive installation. Supporting elements in this module are: 

An impression of the Demoday 2018
Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

Demoday

Module 8 starts and finishes with a project (“Hybrid Worlds”) in which students work, in groups of 10 to 15, on an installation that brings together the physical world with the cyber world. The idea is that in that project, data, in the broadest possible sense, is being used and processed, interactively or not, after having been brought together from various sources, finally is presented physically and interactively to a variety of senses (of an audience). In the project, students use all they have learned throughout the Create curriculum so far.

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