Intelligent Interaction Design
Innovation and entrepreneurship
Data: from the source to the senses
1: Self-managing (as a designer) a process of creation
New Media project : Graphics and Game Design
Project on design and evaluation of interactive (intelligent) systems
Hybrid World project
2: Understanding and use of technology;
Circuits and Electronics
Systems and Signals
Math for CreaTe
Web Services and Data-driven Applications
3: Designing for interaction, expression, impact and experience
Man machine Interaction
Dynamic Data Visualization
4: Societal and economic value
Bringing Ideas to the market
Innovation and Entrepreneurship
Academic and professional skills
Individual scientific literature research project on ST
Individual scientific literature research project on NM
The columns correspond to the four modules.
Each module has a study load of 15 EC. Each module is scheduled in a ten weeks period (a quartile)
Activities in each column are grouped according to their contribution to the five Creative Technology themes. More details are on the Year 2 descriptions page.
Modules 6, 7 and 8 have a CA: a “Creative Application” which means
to work in a group towards a concept and prototype, where the constraints on the result to be delivered are very general, and where finding a “starting point” is part of the designer’s creative process.
Module 5 contains an individual research project.