Ambient Screens

Course Code Load Course Name Block.
201200105 5 EC Ambient Screens 1B

Lecturer Activities Assessment #sub tests .

Dr. Ir. D. Reidsma Lectures Deliverable none
Presentations Essay(s)
Interaction Presentations

Deliverables of the course are creative solutions for interaction with a (multitude of) screen(s). Preferably the solutions will rely on scenario-based serious games. Each deliverable is conceived and realized in a group. The deliverable is supposed to combine smart technology and new media.

Lectures, presentations and interaction concentrate on the (future) consequences of the ubiquitous availability of screens outside the workplace and the personal home computer. Aspects to be considered are technological, human and social. Areas of interest are privacy and security issues, natural interaction between humans and screens, the role of screens in the interaction between humans, the role of screens in influencing the behaviour of humans, etc.

Goals are:

  • to practice and further develop skills in system and content development,
  • to learn and practice the development of concepts for interaction with non-computer screens,
  • to practice and further develop the skills in group work, project structuring and project management,
  • to practice reflection upon, and justification of design choices
  • to find, summarize, present and discuss existing views (in scientific literature) on issues relating to ambient screens (privacy, security, interaction, persuasiveness, etc.).

Hybrid Worlds

Course Code Load Course Name Block.
201200106 5EC Hybrid Worlds 2B

Lecturer Activities Assessment #sub tests .
Dr. Ir. D. Reidsma Lectures Deliverable none

Presentations Essay(s)
Interaction Presentations

The course is meant as an integrative project, with a special focus on the relation between the real world and the virtual world, not only in a metaphorical sense, but rather as expressed by the notion of the internet of things.

Topics addressed include RFID identification, geo-tagging, and other sensors in combination with online monitoring, logistics. Groups of students deliver a smart systems where (wireless) sensors and feedback control, realized in microcomputers play a major role. Such systems could be autonomous robots (e.g. robotics vacuum cleaners and so on), traffic control systems, but could also be partly in the real and partly in the virtual world. Dependent on specialisation and interest students are encouraged to explore issues of smart systems, logistics and traffic management, or playful applications in an urban context. In this context the phrase hybrid may also be understood as multicultural.

Goals are:

  • to practice and further develop skills in system and content development,
  • to learn and practice the development of concepts concerning the integration of the real and the virtual world,
  • to practice and further develop the skills in group work, project structuring and project management,
  • to practice reflection upon, and justification of design choices
  • to find, summarize, present and discuss existing views (in scientific literature) on issues relating to the real and virtual world, specific for the deliverable that has been chosen (all aspects of the internet of things, privacy, security, issues of culture and cultural differences, etc.),

Creative Explorations in Art

Course Code Load Course Name Block .
201000196 2EC Creative Explorations in Art, 1(A-B), 2(A-B)

Science and Technology

Lecturer Activities Assessment #sub tests .

vacancy Lectures Deliverable none
Presentations Essay(s)
Interaction Presentations
Deliverable Oral examination

This course is not taught. It provides space for the student’s own explorations on (the intersection of) art, science and technology. Students may:

  • give a mini-seminar on a technological tool or application they have seen or learnt to master,
  • reflect on an exhibition or festival they had been to.
  • participate in or initiate some artistic activity(e.g. creating a sculpture or a laser show, may be with an artist in resident),
  • provide entry to some reputed festival
  • compile and present an illustrated survey on history of e.g. computer animation, organize debate on some ethical issues or a creative idea.

In general, students may use these credits to explore topics beyond the curriculum, and share the result of their exploration with the rest of the students (and staff).

Animated Narration

Course Code Load Course Name Block.
201200107 3EC Animated Narration 2A

Lecturer Activities Assessment #sub tests .
C. H. Vermaas Lectures Deliverable(s) none

The course deals with storytelling by visual (and a little auditive) means. Students create animations and story boards, and they evaluate their own, and others’ products. Moreover, the course deals with various aspects of meaning, communication and signs.

Goals are:

  • to learn to evaluate a visualization by rhetoric standards of persuasion (logos, pathos and ethos)
  • to learn to distinguish various aspects of the use and meaning of signs, like syntax, semantics and pragmatics,
  • to learn to distinguish various types of signs, like iconic, indexical and symbolic
  • to learn to understand the various aspects of meaning and communication, like denotation, connotation, representation, interpretation.

Innovation and Entrepreneurship for International Business Administration

2A, 201000051, 3EC

A. J. Frederiks
Lectures, Group deliverables
Written examination, group assignment, presentation; subtests -

This course introduces students into the academic field of innovation management and entrepreneurship. Always wanted to know how big firms introduce radical, ground breaking innovations to the market? Or how entrepreneurs start their business after they got a great business idea? In this course the student will, based on basic models of innovation and entrepreneurship processes, be taught on the development of new businesses based on new technologies or broader innovative knowledge such as service innovation. Students are expected to deal with the prescribed materials on a theoretical and practical level.

Upon completing this course, students are expected to:

  • Know the basic models and literature of innovation management, such as the 4P’s of innovation space and the innovation life cycle;
  • Know the basic models and literature of entrepreneurship, such as the Entrepreneurial Process and the Strategic Window Metaphor;
  • Apply these basic innovation and entrepreneurship models by analyzing empirical phenomena like companies, managers and entrepreneurs and classify them among several typologies, such as the Entrepreneurial Roles typology or the Entrepreneurial Innovation typology.
  • Create a business idea, critically reflect upon it, and report this business concept in written form and present it as an elevator pitch.

Startrix for CreaTe

2B, 201200108, 5EC

Dr. A.H. van Reekum
Lectures, Deliverables, Group deliverables, presentation; subtests -

The central theme in the Startrix project is the ‘Commercialization of a Technology’(or a product/service based on it). The goal of the project is to give students a first introduction into the field of high-tech entrepreneurship and all the different elements that play a part in it.

Students will work in groups on a self-chosen technology, preferable of UT-origin, and develop - as a management team - a strategy for the commercialization of the technology and write it down into a sound business plan.

Next to the content of the plan (technology, product & service, marketing, organization, finance etc.), processes such as info gathering, analysis & reporting, task division, organizing meetings and information exchange play an important role. Also, a short presentation (pitch) is included.

Programming with Structures

Course Code Load Course Name Block.
201000194 5EC Programming with Structures 1A

Lecturer Activities Assessment #sub tests.
Dr. A.H. Mader Lectures Assignment none


The meetings consist of short lectures and a lot of exercises and assignments. Gaining experience with a new programming language (C++), with the concept of a pointer, with the programme life cycle, and with a number of data structures and (standard) algorithms requires practice. Topics that are treated are Data structures, Recursion, Fractals, Trees, Graphs, Complexity, Formal models (Turing Machine), Distributed algorithms and Real-time aspects.

Goals are:

  • to gain experience with C++ and Open Frameworks
  • to lose a pointer at least once
  • to gain insight in basic questions of complexity and algorithms
  • to learn to achieve real-time behaviour
  • to learn a number of nice standard algorithms
  • to understand basics of address spaces, compiling and linking

Web services and Data Driven Applications

2A, 201200109, 4EC

Dr. A. Wombacher
Lectures, Tutorials, Deliverable, Group
Deliverable, Software; subtests 5

The deliverables of the course are the realization of two small projects: a friend management application and a twitter notification service. The projects are performed in groups and contain implementation, documentation and short presentation of the solutions. The project progress is checked at several milestones. The students acquire the required knowledge in lectures, tutorials, group work and self study.

Goals are:

  • to learn about paradigms of Web applications like rich clients, model view controller, push vs pull.
  • to learn about the problems of concurrency in Web applications and their effect on data management
  • to learn to apply data management and web related technologies (like MySQL, php, JSON and RESTful services)
  • to learn to design data models, database schemas, and SQL queries
  • to design an application providing creative usage of online information

Introduction to Statistics and Probability

1A, 191567030, 3EC

Ir. T.M.J. Meijer
Lectures, Tutorials
Deliverables, Written examination; subtests -

Concepts from probability theory will be familiarized, such as ‘probability’, ‘stochastic variable’, ‘probability distribution’, ‘expectations’ and ‘variance’. Statistics come into play as soon as we deal with unknowns. In a number of simple situations the estimation of unknowns is required. We will also consider ‘confidence intervals’ to characterize the accuracy of estimation. Finally, we consider the theory of statistical testing, which allows statements to be made on the basis of research results. Applications will involve noisy signals. Students will be able to design, implement and interpret the outcome of statistical tests.

The goal in this course is to understand basic concepts from probability and statistics and to be able to apply these in a number of situations relevant for creative technology applications.

Research Methodology

1B, 201200110, 2EC M. C. van der Voort

Lectures, Tutorials, Deliverables, Group deliverables; subtests -

Part of a design process forms the literature concerning your design or competitive designs. Before proceeding with such information in your process it is important to evaluate and estimate the value of it. Main activity of this course is to learn to view on a scientific basis towards research of yourself and others. Literature surveying and evaluating is the main topic of the first part. In the second part you will learn how to judge the quality of a scientific research and what characterises good research. In a group you will discuss several papers on their quality. In the third part of the course you will learn to set-up and carry out a research according to scientific standards.

Goals are:

  • to select relevant literature and to evaluate it,
  • to judge research of others on their scientific quality,
  • to discuss with fellow students on quality of a research,
  • to set-up and carry out a research according to scientific standards and to report this properly,
  • to critically evaluate your own research.

Systems and Signals

1A, 201200111, 3EC
Prof. dr. A.A. Stoorvogel

Lectures, Tutorials,Deliverables, Written examination; subtests -

No description was available for the production of this study guide. Please consult OSIRIS and/or Blackboard.

Strategies and protocols

Course Code Load Course Name Block .

201000084 3EC Strategies and Protocols 1B

Lecturer Activities Assessment #sub tests .

Dr. B. Manthey Lectures Assignments none
Assignments Written test
In our technologically advanced society, decentralization is not only omnipresent, but inevitable: Think of the functioning of sensor or computer networks, the organization of traffic, both on the streets or through the internet, or of auctions as an economic platform to make business. This course provides the basic foundation to understand, analyse, and design such decentralized systems. This includes basic foundations of game theory and provides an introduction to mechanisms design. Practical applications such as traffic routing, scheduling and internet protocols will be discussed.

Queues and Logistics

Course Code Load Course Name Block .
201000085 3EC Queues and Logistics 1B

Lecturer Activities Assessment #sub tests .
Prof. Dr. R.J. Boucherie Lectures Assignment none
Assignments written test

In this course basic elements of stochastic systems are introduced with the aim to give insight into the influence of randomness on system behaviour. Emphasis will be on insight into mathematical modelling and rules of thumb. Attention will be given to Markov chains, queuing problems and optimization, including decision processes under uncertainty.

Goals are:

  • To learn to understand the influence of randomness on system performance,
  • To experience how communication will help to optimise the behaviour of logistics systems.

Second Year Portfolio

Course Code Load Course Name Block .
201200114 2EC Second Year Portfolio 1(A-B),2(A-B)

Lecturer Activities Assessment #sub tests .
Tutors Interaction Deliverable 4

The main activities are devoted to building the personal portfolio. Students are supposed to have both a learning and a presentation portfolio. Through the learning portfolio and guided by the tutoring syllabus (“The road to the final qualifications”), students are encouraged, and learn, to reflect upon their personal development, and their itinerary towards the Bachelor’s degree in Creative Technology.

The tutor assesses at the end of each block:

  • The contents of the portfolio,
  • The quality of the tutee’s reflection upon his/her own progress, and upon the choices to be made (in the third year), and goals to be set.

Important assessment criteria are:

  • Completeness, being up-to-date, of the portfolio,
  • Effectiveness of reflection