The intended learning outcomes (ILO’s)

(1) Self-managing the designer’s process of creation:

  1. Graduates understand autonomous design, and have the skills and knowledge to act as an autonomous designer, so
    1. they can identify and choose projects;
    2. they can explain and justify ideas in context;
    3. they have developed personality and a personal style.

  2. Graduates understand and are skilled in creative thinking and creative acting, so
    1. they know and can apply creative thinking techniques;
    2. they know and can apply divergent and convergent thinking;
    3. they know and can apply tinkering.

  3. Graduates understand and have the knowledge to employ multidisciplinary design methods, so
    1. they understand and can apply phasing in the systematic design process;
    2. they understand and can apply demand driven and explorative design;
    3. they can design in a team, and invoke help of experts;
    4. they have the knowledge and skills to document and report;
    5. they have the knowledge and skills to incorporate the user in the design process;
    6. they have the knowledge and skills to evaluate design options and take design decisions.

(2) Understanding and use of technology

  1. Graduates understand and can use technology in the following domains:
    1. software, algorithms, physical interaction;
    2. web technology, web services and data management;
    3. behaviour of physical systems, (especially in the electrical domain);
    4. sensing, implicit interaction;
    5. telecommunication.

  2. Graduates can rely on a basic knowledge of physics, mathematics and engineering in support of their understanding and use of technology.

(3) Designing for interaction, expression, impact and experience

  1. The graduates understand and can use expressive technology, so
    1. they have knowledge and skills in expressive media, like stills and moving images, sound and 3d-modelling;
    2. they have knowledge and skills in storytelling, story worlds, and messaging.

  2. The graduates
    1. have knowledge of and can investigate human technology relationship and human design relationship;
    2. are familiar with arts and culture;
    3. are aware of human factors, and of social patterns and societal structures.

(4) Societal and economic value

  1. The graduates have knowledge and skills to bring creative technology to the market, so
    1. they have the knowledge to perform a market analysis;
    2. they are familiar with attracting capital and financing;
    3. they understand intellectual property rights;
    4. they can write a business plan.

  2. Graduates are aware of the roles of designers in society, and the standards (ethically and legally) for professional behaviour.

(5) Academic and professional skills

  1. Graduates can communicate with experts and non-experts about all aspects of their field, this communication covers
    1. presentation;
    2. justification;
    3. documentation;
    4. scientific debate (to a limited extent); in this communication the graduate knows how to employ modern media.

  2. Graduates are
    1. capable of logical reasoning;
    2. inquisitive and capable of posing proper questions;
    3. they have knowledge of research methods;
    4. they can set up their own research (to a limited extent);
    5. they can critically evaluate results obtained (by themselves and others);
    6. they can work in a team;
    7. they are capable of critical reflection and can adapt their behaviour on the basis of that reflection;
    8. they are aware of gaps in their own knowledge and skills;
    9. they are prepared to learn and capable of learning.