The Creative Technology graduates have the qualifications that allow access to further programmes at academic Master’s level (WO master). They have access to the Human Media Interaction (HMI) Master’s programme of the University of Twente, without any restriction.
Moreover, in their “profileringsruimte” of the third year, Creative Technology students can take a half-year course programme, which may serve e.g.
- to prepare for further study in the Master’s programme Communication Studies;
- to prepare for further studies in Industrial Design Engineering;
- to prepare for further studies in Mechatronics or Electrical Engineering.
All students with a Bachelor’s degree in a field of engineering and design have access to the Master’s programme on Philosophy of Science Technology and Society (PSTS) of the University of Twente, and to the Master’s programme Science Education and Communication (SEC, a joint programme of the 3TU federation). This is the university’s admission policy.
Note! The Master’s programmes of the University of Twente are taught in English. But the Science Education specializations in SEC, leading to a Dutch qualification to teach, are in Dutch.
The possibilities for Creative Technology students to opt for a so called “educatieve minor” (minor programme for teaching skills) in the “profileringsruimte” (free space to establish a profile) of their third year, and to enter the Computer Science specialization within the SEC master after graduation (in order to become a qualified Computer Science teacher in secondary education), are still under investigation.
The following job scenarios are typical for this type of professional, with an academic background at Bachelor’s level.
As a creative genius you are the creative mind behind technological breakthroughs. On a daily basis, you will work with a team of designers, developers, and producers to design playful solutions by using state of the art technology.
As an application designer you will design new applications for today’s products. You will be involved in different aspects of the design process: visual design (giving aesthetic appeal), concept development (accommodating human needs) or active promotion (promoting the advantages and ideas).
Games are increasingly being recognized as valuable tools for education, training and well-being. With the growing attention for ‘serious games’ you can become a specialist in storytelling, styles & visuals or interaction and experience design.
Ambient Systems developer
As an ambient systems developer you work on the development of large scale intelligent systems that can interact with people and the physical environment. Such systems are often part of larger structures and can respond to people’s need for safety, comfort, and information.
As a robotics developer you participate in the creation of consumer robot systems. Think of robot lawn mowers and vacuum cleaners, but also of robots to help you find and recollect information, to support you in tasks, to wake you up, to guard your properties, or simply to provide fun and pleasure.