To what extent do people respond differently to a situation when they read about it and have to imagine themselves in it versus when they experience it in virtual reality (VR)? In this research project we compare the traditional written scenario method with a scenario method using virtual reality. Participants will either read a scenario about a conflict in a bar between themselves and someone else or experience this scenario in VR (360° video). Following the scenario they will answer a series of questions regarding how likely they think it is they would act aggressively in the situation, how risky they judge the situation to be, the anticipated shame/guilt they may experience afterwards and their levels of anger. Furthermore, the influence of personality on people’s intentions to act aggressively will also be measured.
This study is experimental and quantitative in nature and will be executed among a student population. The study consists of two parts: the scenario (either written or in VR) and a survey with questions about the scenario.
decision making, scenarios, virtual reality, aggression, personality
Are you interested in this topic for your thesis? Please contact the bachelor thesis coördinator Jan Gutteling (firstname.lastname@example.org).
Nagin, D. S., & Paternoster, R. (1993). Enduring individual differences and rational choice theories of crime. Law and society review, 467-496.
Van Gelder, J. L., Martin, C., Van Prooijen, J. W., De Vries, R. E., Marsman, M., Averdijk, M., Reynald, D. & Donker, T. (2017). Seeing is believing? Comparing negative affect, realism, and presence in visual versus written guardianship scenarios. Deviant Behavior (Special Issue on Visual Methods).
Van Gelder, J. L., Otte, M., and Luciano, E. C. (2014). Using virtual reality in criminological research. Crime Science, 3:10. doi:10.1186/s40163-014-0010-5