Virtual Reality (VR) applications are on the rise in many areas, including vocational education and corporate training. Immersion into VR can help create learning environments that are more enjoyable, cost- and time-efficient, while preserving the required success of training. However, being a rather new technology, there are still many aspects to be investigated.
We offer this research theme in cooperation with the company “Serious VR” in Enschede, who are developing client-specific VR environments to train machine operators in large factories. An example of one of their VR applications can be found on the company’s website, http://serious-vr.com.
Possible topics for Bachelor and Master theses include:
- How can the impact of virtual reality training in various aspects (e.g. learning gain, motivation, acceptance of technology) be measured and compared to its real-life equivalent?
- How do design features of a virtual reality environment (e.g. degree of realism, visualization of an avatar, differences between controllers) influence the above-mentioned aspects?