Room: Cubicus B231
Phone: +31 53 4893651
Henny Leemkuil is assistant professor at the Department of Instructional Technology at the University of Twente. His research focuses on the use of computer based applications in education, teacher training, and telematics. He worked on several EC sponsored projects like MODEM: Multi Media Optimisation and Demonstration for Education in Microelectronics, KITS: Knowledge management Interactive Training System, and the APOSDLE project which developed an Advanced Process Oriented Self-Directed Learning Environment. The last couple of years his research focused on learner support in educational games. In 2006 he wrote a PhD titled “Is it all in the game? Learner support in an educational knowledge management simulation game”. Currently he participates in two European projects: Open Discovery Space and Go-Lab.
The EU Network of Excellence Kaleidoscope
Simulation and gaming association in the Netherlands
Digital games research association (Dutch chapter)
- Game based learning
- Inquiry learning
- Adult learning (291407)
- Curriculum, Instruction and Media – Practice (197023)
- Psychological design – theory (192901150 )
- Psychological design – practice (192901160)
- Research assignment (201000121)
- Bruce, A., Dodero, J.M., Doran, R., Kousov, O., Lazonder, A, Leemkuil, H., O'Sullivan, M. & Rattasepp, K. (2012). White Paper On the Adoption and Use of Elearning Resources Across Europe. Open Discovery Space project (internal deliverable). http://www.opendiscoveryspace.eu/sites/ods/files/wp1-t1.1-white_paper_final_version.pdf
- Dijkstra, S. & Leemkuil, H. (2008). Developments in the design of instruction. From simple models to complex electronic learning environments. In: Ifenthaler, D., Pirnay-Dummer, P. & Spector, J.M. (Eds). Understanding models for learning and instruction: Essays in honor of Norbert M. Seel. Berlin: Springer Verlag. Pages 189 – 210. ISBN 978 0 387 76897 7.
- Leemkuil, H.H. (2008). Supporting learning in a simulation game. In: Mayer, I. & Mastik, H. (eds.) Organizing and Learning through Gaming and Simulation, Proceedings of Isaga 2007, Delft: Eburon, Pages 190 – 196. ISBN 978 90 5972 2316
- Leemkuil, H.H. (2008). Educational computer games: Scaffolding is the active substance. In: Caluwé, L. de, Hofstede, G.J. & Peters, V. Why do games work? In search of the active substance. Deventer: Kluwer, Pages 165 – 170. ISBN 9789013056280.
- Leemkuil, H.H. & Hoog, R. (2010). Conceptual framework & architecture version 3 – APOSDLE Deliverable D2.12. Graz, Austria: Know Center.
- Leemkuil, H., & de Jong, T. (2011). Instructional support in games. In S. Tobias & D. Fletcher (Eds.), Computer games and instruction. Charlotte, NC: Information Age Publishers
- Leemkuil, H., & de Jong, T. (2012). Adaptive advice in learning with a computer based strategy game. Academy of management Learning & education, 11, 653-685.
- Lindstaedt, S., Beham, G., Aehnelt, M., Hambach, S., Musielak, M., Kooken, J.P., Hoog, R. & Leemkuil, H.H. (2010). APOSDLE approach to self-directed work-integrated learning – APOSDLE Deliverable D2.11. Graz, Austria: Know Center.
- Meij, H. van der, Albers, E. & Leemkuil, H. (2011). Learning from games: Does collaboration help? British journal of educational technology, 42, 655-664
- Pratt, D., Winters, N., Cerulli, M. & Leemkuil, H. (2009). A patterns approach to connecting the design and deployment of mathematical games and simulation. In Balacheff, N., Ludvigsen, S., de Jong, T., Lazonder, A. & Barnes, S. (Eds.). Technology-Enhanced Learning Principles and Products. Berlin: Springer
- Visschedijk, G.C., Lazonder, A.W., Hulst, A. van der, Vink, N. & Leemkuil, H. (2012). Modelling human emotions in tactical decision making games. British Journal of Educational Technology. DOI:10.1111/j.1467-8535.2012.01286.x