- Bachelor & Master thesis supervisor
- First year research project
My research focuses on serious gaming intervention of learning and training adaptability for the military and civilians. Adaptability refers to a human ability to make effective decisions and adjust to environments that are dynamic and novel. We will design, test and valiadate a serious game for adaptability training. Moreover, pedagogical principles, methodology and training implications for the military will be investigated in this project. The project is funded by TNO, the department of security and defense.
09/2015 – present
PhD student, topic: “Serious gaming for adaptability training”
University of Twente, The Netherlands
08/2013 – 05/2015
Research Master’s degree, Educational Science (Magma Cum Laude, 4.0/4.0)
The Pennsylvania State University, The United States
03/2008 – 08/2012
Bachelor’s degree, English & Education (Summa Cum Laude, 3.9+/4.0)
Kyung Hee University, South Korea
08/2010 – 08/2011
Exchange Program, International Business
Osnabrück University of Applied Science, Germany
01/2014 – 02/2014
Teaching Assistant for MOOC: Energy, the Environment, and Our Future The Pennsylvania State University, The United States
09/2012 – 04/2013
Yeouido Global Business Center, South Korea
- Yan, S., Mun, Y., Engerman, J., & Carr-Chellman, A. (In press). Boys and video game play: Re-engaging boys in the classroom. In Joseph, R., Moore, J., & Benson, A. (Eds.), Culture, Learning and Technology: Research and Practice. Routledge.
- Engerman, J., Mun, Y., Yan, S., & Carr-Chellman, A. (2015, November). The common core standards in video games: A deeper look at what boys learn through video game play. In 2015 Association for Educational Communication and Technology (AECT), Indianapolis, IN.
- Engerman, J., Mun, Y., Yan, S & Carr-Chellman, A. (2015, June). Video games to engage boys and meet common core. In 2015 Annual conference of International Society for Technology in Education (ISTE), Philadelphia, PA.
- Kim, K., Clariana, R., & Mun, Y. (2014). Using Pathfinder Network as a measure of lexical structure of bilingual learners. In 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT), Athens, Greece: IEEE Computer Society.