(for an overview of the entire first year see the Year 1 overview page)
One of the main attributes of a creative engineer is visualizing and concretizing ideas, both as independent professional and by external assignment. These ideas need to be presented in a way that allows for tinkering, tweaking, playing and testing before they are ready for market or production. There are many ways for visualizing or realizing ideas in such a way that they can be presented to and discussed with others. This process of choosing a representation, tinkering and explorative research is the bottom-line of this module.
Thematic components in Q3
Project ‘ Living and Working tomorrow”
The goal of the project is to work with the theme ‘explorative research’. Making choices from a broad selection of tools, of possible ways of realizing or visualizing an idea or selecting a suitable embodiment, in order to present this to an external client. The theme of the module is ‘Living and Working tomorrow’. The projects are future oriented. The following sub-goal has been formulated:
realize a setup showing your ideas on living and working in the future.
These ideas are generated from a structured brainstorm process or based on assignments by external clients (or ideally a combination of both). Project ideas have to be visualized in an iterative manner, during the development 6 pictures – each acting as complete presentation of the idea - have to be generated.
Design in context
When designing products and or services (or combinations), it is important to realize that new developments are not isolated, but will exist in a context characterized by the environment, users, stakeholders, society, fashion, trends et cetera. In this course, the relevance of this context will be set out and participants will practice with the identification and organization of this context for design purposes. The principles of designing in context are particularly meant to be applied within the creative application assignments. Here they are one of the basic elements for designing attractive solutions that will please the users of a product or service (along with required functionality and ergonomic usability). Also they will be mandatory for the commercial success of future products.
Design items with the user in mind. Work with tools sketching the users desires and needs (persona, scenarios) and work with shape, size, texture designing foam models and mockups. The students will learn to use principles and methods for designing products and services within a particular context and for a specific target group.
The course will address the development of visualizations of dynamic complex systems, typically in the area of physical or biomedical processes or engineering. These visualizations involve "storytelling" and animation; they will (at least partly) be based on game technology. This part of the module focuses on basic techniques like some elementary 3D modeling, and scripting for interaction using Unity3D.
Introduction to Mathematics and Modelling
This course introduces basic elements of analysis with the aim to discuss and investigate ordinary differential equations. The purpose eventually is to investigate and understand the mathematical modeling of differential equations / dynamical systems as they occur in smart technologies and new media applications. To this end solution methods of differential equations with special emphasis to numerical methods (such as Euler’s method) will be treated. Programming tools are used to compute and help visualize mathematical structures and solutions to differential equations. The teaching this course is interwoven with the dynamical systems course.
Introduction in Physical Systems and their dynamic behavior
Introduction in electronic systems (necessary for making smart products), mechanical systems, dynamic behavior and simulation. Making, building and testing electronic systems. This topic is supported by the Engineering our Digital Future topic focusing on signals and electronic systems and Mathematics focusing on first- and second order behavior and system description using differential equations. The primary goal of this course is to get insight in the behavior of dynamical systems, in the continuous-time as well as in the discrete time domain. Another goal is to gather basic knowledge of the physical properties of electrical and mechanical systems. Based on simple examples from society, biology and engineering you will learn to make abstractions of dynamical systems, by first detecting the relations between the elements of such systems and next by creating models of such systems that can be simulated by means of numerical simulation, e.g. in 20-sim(program to be used in this course). The simulation models will form the basis for a more mathematical description of such systems in the form of differential equations.