The Creative Technology programme aims at graduates who are context-driven problem-solvers.
To this end, they acquire skills and knowledge in five areas:
1. Self-management of the process of creation by a designer;
2. Understanding and use of technology;
3. Designing for interaction, expression, impact and experience;
4. Societal and economic value; and
5. Academic and professional skills.
The Year 2 Overview page shows the contents of the first year of the curriculum.
It has four modules. Each module has a range of activities which contribute to the five areas of intended learning outcomes.
Details regarding the activities in each module are at the additional info pages:
Note: the CreaTe programme offers a specialisation choice in module 5. Either students can choose a more physical technology based module, Smart Technology, or students choose a more animation and media based module, New Media.
Note 2: Module 6, Intelligent Interaction Design, is shared with the Bachelor studies Computer Science (CS) and Business Information Technology (BIT).