Study programme 1st year

We Create Identity

1A, 20110115, 5EC

Dr.ir. Dennis Reidsma

Lectures, Presentations, Interaction, Deliverable, Group

Deliverable, Essay(s), Presentations; subtests 2

The deliverables of the course are an interactive video (group work), a personal webpage as an initial presentation portfolio, a blog, and a worst web page. Lectures, interaction, presentations and essays concentrate on the concept of identity, the group of students as a social network, the relationship between student and course programme, and on storytelling as a key aspect of creating identity and of creative technology.

Goals are:

* to gain further insight in what a “creative technogist” is (or could be),

* to explore how each individual in the group relates to the others, and to a future as “creativetechnologist”,

* to understand and practice the basics of storytelling,

* to understand and practice the basics of web technology.

Course Code Load Course Name Block .

201200103 4EC Smart Environments 1B

Lecturer Activities Assessment #sub tests .

Ir. J. Scholten Lectures Deliverable none Presentations Essay(s)
Interaction Presentations
Deliverable
Group

The course shows how developments in computer and sensor technology have led to smart systems, as found in e.g. ambient intelligence, urban sensing, crowd sourcing and wireless sensor networks, These systems are networks of embedded computers, smart mobile phones and smart sensors. In small groups, students deliver (design and build) an application based on ready-to-use smart technology components such as sensors, wireless sensor nodes, rfid tags and smartphones. During the course the students present their ideas, designs and prototypes.

Goals are:

·

to get insight in smart technology, ubiquitous computing and related concepts,

·

to know the state of the art in smart technology, and

·

to gain practical lab experience.

Course Code Load Course Name Block .

201100116 5EC Living and Working Tomorrow 2A

Lecturer Activities Assessment #sub tests .

Ir E.C. Dertien Lectures Deliverable none
Presentations Essay(s)
Interaction Presentations
Deliverable Oral examination
Group

The student explore (in a group), the application of several new technologies in a future living or working situation. After investigating new technologies, application scenarios will be generated. Concepts for these scenarios will be developed, resulting in creating and evaluating a prototype.

In project-lectures the relevant tools are presented.

Goals are

·

to practice the exploration of technology for the purpose of creating “smart behaviour” of systems for future living and working,

·

to practice techniques for idea generation

·

to practice concept evaluation, and justification of choices

·

to organise work, especially working in a group

·

to write an adequate report, and give an adequate presentation

Course Code Load Course Name Block .

201100117 5EC Have Fun and Play! 2B

Lecturer Activities Assessment #sub tests .

Dr. M.I.A. Stoelinga Lectures Deliverable none
Presentations Essay(s)
Interaction Presentations
Deliverable
Group

The deliverables of the course are installations to be exhibited as works of art. The emphasis is on delivering a message which has impact, within the boundaries of a theme provided by the course supervisors, using the elements introduced during the first year of creative technology.

Goals are:

·

the application of creative technology elements

·

the exploration of the combination smart technology & new media

·

the development of interactive game play

·

the reflection on societal context of media & smart system deployment

·

practicing project management, and working under contract (for an exhibition organiser)

Course Code Load Course Name Block .

201100176 4EC Visual Communication 1A

Lecturer Activities Assessment #sub tests .

C.H. Vermaas Lectures Deliverable(s) none
Presentations

Interaction

The course deals with the arrangement of text, imagery and other visual means to convey messages visually in an appealing and functional manner within the two dimensional field.

The meetings consist of short lectures that address the basic knowledge of graphic design with topics such as: typefaces, typographic terms, legibility, signs and symbols, the use of colour, composition, aesthetics, usability, visual narration and other related aspects.

The lectures are combined with a succession of shorter and longer assignments designed to activate the students’ passive knowledge, and to make the students familiar and comfortable with the various aspects of conveying a message within the realm of (static ) visual communication.

Goals are:

·

to acquire knowledge and experience of graphic design in order to convey a message within the realm of (static) visual communication.

·

to be able to communicate and collaborate with other visual literate persons, such as graphic designers, website designers, website builders and others visual literate persons.

Course Code Load Course Name Block .

201200099 3EC Sketching for CreaTe 1B

Lecturer Activities Assessment #sub tests .

P. van Passel Lectures Assignment none
Assignments

Basic skills will be developed for the expression of ideas and concepts through sketching. With practical lab training the basic principles of perspective drawing are taught.

Goals are:

·

to develop the ability to express oneself (ideas, concepts, designs) visually (in particular: to learn and practice the principles of perspective drawing and the basic drawing-constructions of 3d shapes and environments),

·

to learn and practice to make clear and understandable drawings,

·

to learn and practice making concept sketches and explanatory drawings in short time,

·

to learn and practice the use of drawing as a tool for idea-generation and development in the design process.

Course Code Load Course Name Block .

201200100 3EC Designing in Context 2A

Lecturer Activities Assessment #sub tests .

Dr. Ir. G.D.S. Ludden Lectures Assignment none
Assignments
Interaction

The course is about understanding the role of context in design, and of principles and methods for designing products and services within context. New developments will exist in a context characterized by the environment, users, stakeholders, society, fashion, trends et cetera. The participants will understand the relevance of this context, they will practice with the identification and visualisation of this context for design purposes, and they will understand the basic principles of designing attractive solutions with an environment and target group in mind.

Goals are:

·

to learn mirroring principle, harmony, colour coding, Gestalt and meaning, semantics and others

·

to practice the use of visuals and collages to indicate and document specific trends, target groups and environments

·

to practice the use of visuals and collages to express desired feelings and emotions

·

to practice the use of visuals and collages to express a desired design solution

Course Code Load Course Name Block .

196700240 3EC Human Factors 2B

Lecturer Activities Assessment #sub tests .

Ir. A.P. van den Breukel Lectures Assignment none
Dr. Ir. M.C. van der Voort Presentations
Deliverable
Group

In order to be able to design a successful application it is important to know simple methods for fitting the product to the user’s needs, wishes and understanding (of operation, navigation and functioning). Components of the course are to evaluate and redesigning an existing user interface design from user perspective, to make a relevant list of requirements for your own design from user perspective, to design a user interface from Human Factors guidelines, and to evaluate your design with usability testing.

Goals are:

·

to become familiar with the Human Engineering Analysis method for obtaining insight in user needs and wishes

·

to be aware of and practice with guidelines for designing usable interfaces

·

to be aware and practice with the methods, principles and limitations of usability testing

 

Course Code Load Course Name Block .

201200101 2EC Introduction to Computer Science 1A

Lecturer Activities Assessment #sub tests .

Dr. A.H. Mader Lectures Assignment 2
Dr. G. van der Hoeven Interaction Written test
Deliverable Public Defence

Group

The course wants to give the students an overview over basic phenomena of computer science, presenting them with a framework where they can position phenomena they will find in other courses. Meetings consist of short lectures, exercises in technodrama, and assignments on aspects of computer science. Process structure and workflow taxonomy are key concepts.

Goals are:

·

to have an overview of the basic processes and tools relevant for running applications in a network of devices with processing power,

·

to have insight in the workflow of design efforts for a product or service involving processing and communication in a network of devices.

Course Code Load Course Name Block .

201100119 7EC Programming and 1(A-B)
Physical Computing

Lecturer Activities Assessment #sub tests .

Dr. A.H. Mader Lectures Assignments 2
Ir. E. Dertien Assignments Oral Examination

Students acquire elementary programming skills that are needed for Smart Technology and New Media. Meetings consist of short lectures, but mainly making programming exercises, aimed at elementary programming skills, emphasizing the physical computing aspect (communicating with and controlling external devices)

Goals are:

·

to learn and practice writing simple programs in the programming environment "Processing"

·

and debug them ,

·

to learn and practice programming and constructing applications using a microcontroller (Arduino), using a number of sensors and actuators,

·

to learn and practice the adaptation of fragments of more complex programs to achieve different behaviour.

Course Code Load Course Name Block .

201200102 4EC Interactive Visualization 2(A-B)

Lecturer Activities Assessment #sub tests .

Dr. J. Zwiers Lectures Deliverable none
Presentations Essay

Group

The course will address the development of (primarily physics based) visualizations of dynamic complex systems. These visualizations involve storytelling and animation, they will (at least partly) be based on game technology. During the course groups of students are under contract of an external party, “owner” of a complex dynamical system, with a desire to make this system better understandable and more easily accessible for a specific audience, through a dynamic and possibly interactive visualization.

Goals are:

·

to learn about issues in information visualisation,

·

to learn and practice the development of an dynamic and interactive visualization, using game technology,

·

to learn and practice working under contract.

Course Code Load Course Name Block .

201100131 6EC Introduction to Mathematics 1B, 2A
and Modelling

Lecturer Activities Assessment #sub tests .

Dr. A. E. Sterk Lectures Assignments 3
Assignments Written test

Group

This course firstly introduces basic elements of analysis with the aim to discuss ordinary differential equations and their solution. Attention is given to functions, vectors and matrices. The purpose eventually is the mathematical modelling of dynamical systems as occur in smart technologies and new media applications.

Programming tools are used to compute and help visualize mathematical structures and solutions to differential equations. The course has a larger assignment to make an application, with an underlying mathematical model of a physical phenomenon (this is group work).

Teaching this course is interwoven with the dynamical systems course.

In the final part of the course attention goes to phenomena in visual representation (and possibly sound) with their underlying mathematical models (self-similar structures and fractals, tiling, golden mean, etc.)

Meetings will often be in smaller groups. Assignments and lectures will be adapted to the different backgrounds in mathematics of the participants.

Goals are:

·

To learn and practice the mathematical concepts and techniques for modelling dynamical systems,

·

To learn and practice aspects of the (visual) beauty of mathematics.

Course Code Load Course Name Block .

201200104 5EC Introduction to Physical Systems and System Dynamics 2A

Lecturer Activities Assessment #sub tests .

Vacancy Lectures Assignment 2
Assignments

No description was available for the production of this study guide. Please consult OSIRIS and/or Blackboard.

Course Code Load Course Name Block .

201100132 4EC First Year Portfolio 1(A-B),2(A-B)

Lecturer Activities Assessment #sub tests .

Tutors Interaction Deliverable 4

The First Year Portfolio is part of the Creative Technology tutoring.

Approximately half of the activities for First Year Portfolio are workshop activities. The tutor assesses the students, or students assess themselves with the help of their tutor, in order to determine priorities in learning goals (like skills and knowledge in mathematics, computer science, use of graphic design tools, etc.) Based upon this assessment they choose appropriate workshop activities, to improve in the fields with the highest priority for improvement. They report on their progress to their tutor.

The other activities consist of participation in mentoring sessions (groupwise or individually), and building the personal portfolio. Students are supposed to have both a learning and a presentation portfolio.

The tutor assesses at the end of each block:

·

Firstly the workshop results,

·

Secondly the attendance and activity in mentoring sessions, and

·

Finally also the contents of the portfolio

Important assessment criteria are:

·

The effectiveness of the student’s improvement plans (workshop activity),

·

Completeness, being up-to-date, of the portfolio.