Serious Gaming (2016) - 1st Quartile

Ton Spil & Guido Bruinsma – Board games, on-line games or apps

Serious gaming is an exciting new development in the business environment, thrust into the public eye by rapid progress in the world. Game design involves applying knowledge from the modelled domain to a mode and manner of representation that can alter a player’s knowledge, attitude or behaviour with regard to the domain.

They provide the ingredients to learn about the art of game design that can be applied in business, health, safety and smart cities. Serious games have been enabling and fostering behavioral change for decades and we constantly get smarter in the way we use and apply them. We are looking forward to teach you -by playing our game of games- how to make serious games that will change lives, make people learn, change companies and society.

The Serious Game Design course equips you with a theory-driven play-centric approach. You will develop, play and validate a serious game in groups. In addition to acquiring and applying game design knowledge and domain knowledge through learning by doing, you will experience the agile project management aspects of the design process, with two-day sprints combined with peer student sprint reviews every two days.

[Topic 1]:Scrum and project management

Agile project management is a must when you create innovations

Learning Outcomes:

·

apply the SCRUM project management methodology

·

learn tools that support agile project management

[Topic 2]:Business modeling and value proposition

The value of the game is very important when it comes to serious gaming

Learning Outcomes:

·

apply the business model generator

·

learn value proposition

·

apply value proposition game on your own game

[Topic 3]:Game design

The design mechanics and dynamics form the basis for any game

Learning Outcomes:

·

apply game design methodologies

·

learn game design process

·

apply mechanics, dynamics and aesthetics (MDA)

[Topic 4]:Game testing and prototyping

In a very early stage the students have to deliver a prototype and test it

Learning Outcomes:

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Learn methods of feedback, flow and fun

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Apply testing on a prototype

·

Learn user interfaces and playtypes

[Topic 5]: Behavior Change

A serious game want to create value mostly by changing behavior of the player

Learning Outcomes:

·

Learn behavior change

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Apply behavior change on your target audience

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Apply feedback to align with your behavioral change

[Topic 6]:Ethics of gaming

Serious gaming has a positive value for society but if not handled well can have serious problems

Learning Outcomes:

·

Learn the ethical side of gaming

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Apply the “dark side” in a discussion and a reflection