Gaming using BCI and Other Modalities
Description of research
Brain-computer interfaces (BCI) use recorded brain activity as a control signal. As most research in the past has focused on severely disabled users, this research focuses on the general population by combining it with games.
At the moment, BCI is not a fast communication channel, which can be addressed by using a variety of ‘brain actions’ (imaginary movement, cognitive state, evoked potentials), and combining it with other input modalities (e.g. the traditional mouse and keyboard).
The tentative goal of this research is to extend a game application (BrainBasher) to use these multimodal methods of control in an intuitive manner and evaluate the user experience and effectiveness.
Advisor(s)
Prof. dr. ir. Anton Nijholt, Universiteit Twente, Enschede
Duration
2008 - 2012
Project
Sponsor
BrainGain Smart Mix Programme of the Dutch Ministry of Economic Affairs and the Dutch Ministry of Education, Culture and Science
Strategic Research Orientation
NICE - Natural Interaction in Computer-mediated Environments
Links to relevant web pages:
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http://www.ctit.utwente.nl/research/projects/national/smartmix/braingain.doc/ |
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